Minion Rumble: First Developer Note
Hello, Summoners!
It’s great to finally meet you! I’m Leo, the PD in charge of Minion Rumble. 😀
Since our global launch, we've been pouring our energy into making the game even more fun—so my greeting comes a little later than I’d hoped.
Our team believes that nothing is more important than open communication with our players.
While I’ve been slow to say hello, I plan to visit the community more often, reply to your feedback, and share updates on what we’re working on.
I also want to keep you informed about our development process and direction—especially for major updates—so we can truly build this game together.
Thank you for your continued support!
◆ New Content: Co-op Raid
At the end of July, we rolled out our first major update (Ver. 1.7), and the next one is set for late August—we’re excited to give you a sneak peek.
Players have been loving the variety of content we’ve released, blazing through it at full speed.
But in casual games, the fun can start to feel a bit repetitive after a month or so, which is why we’ve been cooking up something fresh and engaging: the Co-op Raid.
Here’s a first look at what’s on the way.
What is Co-op Raid?
The Yggdrasil has long nurtured Summoners, but deep within its roots, a strange, corrupted tumor has begun to grow, feeding on the tree and becoming stronger over time.
In this new mode, five players team up to destroy the Corrupted Tumor and save the Yggdrasil.
As the translation is in progress, we kindly ask for your understanding that the image has been temporarily replaced with the Korean version.
You’ll build your deck, match with other players, and fight through a series of stages. Each stage gives milestone rewards for all participants and individual ranking rewards.
As the translation is in progress, we kindly ask for your understanding that the image has been temporarily replaced with the Korean version.
Milestone rewards grant a random selection of items.
With strong Summoners on your side, you can reach higher stages and earn better rewards—and if you’re the strong one, you can lead others to climb those stages together.
Ranking rewards vary by stage.
If you have skilled raid members on your side, you can climb to higher stages for greater rewards, and reaching the top rank will require teamwork from your entire party.
Some parts are still being finalized, so we can’t show the full gameplay yet, but expect more details in the next dev note. 😉
Alongside the Co-op Raid, the 1.8 update will also bring the following:
- A new growth system: Dragon Statue
- Minion-related updates to make battles more exciting.
◆ Dev Team Answers Your Questions!
Since the global launch, we’ve been listening to your feedback across all our channels—official community, Naver Lounge, KakaoTalk open chat, Discord, etc.
We want to share our thoughts on some recurring topics, explain our decisions, and update you on changes we’re working on.
Game development always involves trade-offs, and while we can’t please everyone all the time, we’re committed to honest, two-way communication.
Let’s dive into some of the topics that come up most often.
- Mini-game Events Are Too Hard.
Mini-games are meant to break up repetition and keep the game fresh, especially when players hit stat-based progression walls.
Regular play earns you essential rewards—Gear, Minions, and Champions—so you can keep progressing without spending a dime.
That’s why event tickets are available both through in-app purchases and with Karats.
(Event rewards in Minion Rumble are well worth it, by the way! Spend Karats on event tickets and jump in—you won’t want to miss out on those essential rewards.👍)
If Minion Rumble were just an idle game, we wouldn’t need challenging mini-games like this.
However, Minion Rumble is all about skillful control and game skills.
Since many players enjoy this type of challenge, we’ve made mini-games a key part of our effort to keep the game engaging over time.
Not all mini-games are highly challenging—some are light and casual, others require focus, and some are designed for frequent log-ins, offering a variety of experiences.
Also, rewards focus more on the number of tickets you use rather than on high scores.
That’s why in the Ten-Tastic Minions game, your score is calculated simply by adding base points to points earned.
It’s not the points you earn, but the number of times you play that determines your rewards.
We collect and analyze play data for all mini-games, and if we find that average scores are lower than expected, we’ll adjust rewards to match our target levels.
We’ll continue to reflect your feedback on the difficulty to maintain a fair and balanced experience.
- Summoner Level Reset Request
Many of you have suggested adding a level reset option for Summoners, similar to what’s available for weapons and gear.
While weapons and gear only apply their stats when equipped, Summoners provide passive effects as soon as they’re leveled up.
As the translation is in progress, we kindly ask for your understanding that the image has been temporarily replaced with the Korean version.
or stats labeled “ALL,” those benefits apply to any Summoner you use once the required level is reached. This system was designed to encourage players to develop all Summoners and use them strategically in different situations.
If we allowed level resets, players would likely focus only on a few specific Summoners, missing out on those universal benefits. Since we want everyone to enjoy using all Summoners, we’ve decided not to add a reset feature.
We believe the main reason for reset requests is the shortage of Magic Essence, so we are taking steps to address that.
We’ll be increasing the availability of Magic Essence across various content, and it will also be part of the rewards in the Co-op Raid—so be sure to join in!
- Minion Appearance Customization Request
Many players have pointed out that despite the game’s title being Minion Rumble, there’s currently no way to use a variety of Minions or change their appearance—and that being able to do so would make the game more fun.
We agree with this feedback, and in fact, discussions on this topic began as early as our global launch.
While one simple approach would be to allow appearance changes using Minions you’ve unlocked in your collection, one of the ideas we’re exploring is providing special Minion skins tailored to each Summoner.
This feature is still in the discussion stage, so it may take some time, but we’re committed to introducing some form of Minion appearance customization in the future.
As a first step, we’ll be adding a special event during the upcoming Co-op Raid update that lets you change your Summoner’s appearance.
We plan to keep expanding customization features over time, so we appreciate your excitement and continued support.
Aside from this, we’ve received many other suggestions and questions as well, so here’s a quick roundup of topics we can address right now!
Q. Expanding the scope of the Sweep feature, such as Chapter Sweep or Event Sweep
A. For Chapters, Quick Camping is actually more efficient than using the Sweep function, so we recommend Quick Camping instead of using the Sweep feature.
Because Events are a key part of the game, we want players to play them directly, so Sweep isn’t available.
However, to reduce the fatigue from repeated play, we’ll continue adding features like x5 speed and Auto Play to make things more convenient.
Q. Request to increase Tower of Infinity rewards
A. Rewards were previously increased once with the addition of the Tower of Infinity Pack in the Shop > Special menu.
However, we agree that the rewards still feel insufficient, and we’re currently preparing another increase.
Q. Request to add the Breakthrough feature to the Tower of Infinity
A. We wanted to add the Breakthrough feature, which clears stages instantly, similar to the Fairy Cave. However, certain missions—such as “Own a specific number of Minions,” “Achieve the target rank for a specific Summoner”—can only be cleared by playing to the end. Because of this, we can’t apply a universal Breakthrough rule.
That said, if requests for this feature continue, we’ll actively consider improving it by making it conditional based on the mission requirements. So keep the feedback coming!
Q. Request to increase Gold Dungeon drop rates
A. We’re aware that Gold can be in short supply during the early game.
We’ll be adjusting Gold Dungeon drop rates and improving other content so that Gold can be obtained more easily overall.
Q. Concerns about Guild Chat censorship
A. Because Minion Rumble runs on a single global build, our chat filter has to cover many different languages.
This sometimes leads to certain phrases being over-censored, and we’re sorry for any inconvenience this may have caused.
If you spot cases you think are unnecessary, please report them—we’ll keep fine-tuning the filter.
There are still some topics we haven’t touched on yet. If there’s specific feedback you’d like us to cover, drop it in the comments and we’ll address it in the next developer’s note.
◆ PD Leo’s Tip!
Wow—I’ve already covered a lot!
Every now and then, I’ll share quick dev tips—little insights into our design process and hidden details you might have missed.
Today’s tip—actually, you’re getting two!
1. Which Draw should you go for first?
My top recommendation is the Gear Draw!
Gear is the foundation of all stats and has a huge impact on both Champions and Minions, so it’s best to secure strong Gear early.
And here’s a pro tip: if you get S-tier Gear, never use it as upgrade material!
S-tier Gear is extremely valuable—hold onto it.
2. What’s the most efficient way to use Karats?
Spending Karats on the Gear Draw is a good choice, but the most efficient use is buying Event Tickets. Use those tickets to join events and make sure you grab all the valuable rewards they offer.
If you’re still early in the game, buying Wings for Quick Camping is also a great investment—keep that in mind!
That’s it for the first developer’s note.
I promise to keep the conversation going and, once again, I’d like to sincerely thank all of you for your love and support for Minion Rumble.
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