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Minion Rumble

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Developer Note #7

Hello, Summoners! 

This is PD Leo!

 

After the update on Aug. 26, many of you shared kind words about it. Honestly, as we worked on things like Relic Cards, combat improvements, and Minion upgrades, I worried a lot about whether players might dislike the changes. Thankfully, many of you enjoyed them, and our numbers have been looking better as well. The dev team, who practically live on praise, felt so full we couldโ€™ve skipped meals.
(Though I hear someone shouting โ€œThatโ€™s a lie!โ€ in the background...) I want to take this opportunity to say a huge thank you!!!

 

(Even overseas players have been sending us praise!!)

๐Ÿ™‡

 

Someone left a comment asking, โ€œAre you planning to write up to Developer Note #999?โ€ Well, I promised myself that Iโ€™d try to keep you informed and connected by writing at least once or twice a week. So here I am, writing late at night again. Getting emotional when writing at this hour... Maybe one day, if the criticism gets too rough, Iโ€™ll stop these notes, but for now! Iโ€™ll keep at it with full effort.

โ—† Todayโ€™s Poll

 

What better way to communicate than through a poll? Not long ago, the Tower of Infinity survey wrapped up with an overwhelming result.

This time, Iโ€™d like to hear your thoughts on two more debatable topics: Events and Summoner balance. Your votes will directly help guide our game development.

 

Event-related:

Weโ€™ve been trying to design events that involve more active control, but some players find them too tiring. 

Thatโ€™s why weโ€™ve been mixing things up with different styles of events. 

Since each event has its own unique flavor, we want to ask which ones you enjoy most so we can decide which to run more often, and also guide the direction of new ones.

 

Summoner balance-related:

This is a sensitive topic, but hereโ€™s some background. S-tier Summoner, Kain, costs a lot if you want him quickly, but with time, everyone can eventually obtain him.

On the other hand, Zanmang Loopy (the crossover Summoner) is only available for a limited time, so you need to either focus hard during that period or make small purchases to get him.

Our intention was to ensure that, in terms of both time investment and monetary cost, S-tier Summoners would ultimately stand at a higher tier.

That said, we recognize that Zanmang Loopy released stronger than intended, so weโ€™ve mentioned buffing Kain to match.

However, thereโ€™s also debate around whether a crossover Summoner should really be weaker than Kain. So weโ€™d like to hear your perspective.


 

Voting has ended.End
1. Which event do you find the most fun? (You can pick multiple. If you havenโ€™t tried some of them yet, please try first before voting!)
2. Please tell us why you chose those events.
3. Kain is a permanent top-tier Summoner, while Zanmang Loopy is a limited crossover Summoner. How should their difference be reflected in performance?

 

 

โ—† Responses to Recent Suggestions

 

Since weโ€™ve been communicating more often lately, it feels like the number of suggestions just keeps growing. Reading through all of them takes quite a bit of time... hahaha. Still, today as always, Iโ€™ve gathered up your feedback and will be sharing some replies.

 

Q. Will Yggdrasil get an update?

  1. Yes, itโ€™s planned! But not right away. Weโ€™ll release it once enough players have reached the necessary progress.

 

Q. So when is Kainโ€™s buff coming?

  1. The earliest would be version 1.9. It may take a little more time since balance testing is crucialโ€”we donโ€™t want to disappoint you.

 

Q. Is there no way to get Zanmang Loopy Pieces?

  1. By default, crossover Summoners are designed so that you must collect their Pieces during the event period. 

This is tied to IP licensing contracts and also fairnessโ€”many players understood the โ€œlimitedโ€ nature before making purchases. 

We may consider very rare exceptions, like special reruns or unique events, but itโ€™s a delicate matter and will require careful thought.

 

Q. Any plans to raise Summoner or Minion Card rates?

  1. Itโ€™s been discussed, but itโ€™s not currently on our priority list. Weโ€™ll consider it further.

 

Q. Too many Minions on screen make it hard to navigate the map.

  1. Weโ€™re still figuring out how best to address this issue. 

Right now, the screen often gets so crowded during battle that players sometimes assume there are no enemies and move forwardโ€”only to suddenly die. 

That can be really frustrating, especially when youโ€™re carefully controlling your character... Itโ€™s the kind of thing that makes you sigh and instantly tilt. 

We implemented contact damage to prevent players from abusing the system by just slipping past enemies without fighting. 

 

However, at higher chapters, enemies become so powerful that this often results in one-hit deaths. 

 

Q. Can you add a feature to enter a chapter number directly to move between chapters?

  1. Probably not a high priority, but weโ€™ll review.

 

Q. Can you show which Summoner is currently active when summoning Minions?

  1. Iโ€™m not sure I fully understoodโ€”are you referring to the summoning animation? Please explain in more detail in the comments so we can check.

 

Thatโ€™s all for today! Next weekโ€™s update is already around the corner. 

After the patch, Iโ€™ll gather your feedback again and share responses. 

 

Have a great day! And donโ€™t forget to enjoy Minion Rumble with friends and family!

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