Base Attack Speed and Combat Power Patch Guide and Apology
Hello. This is the development team.
We would like to inform you that changes related to attack speed have been applied during the combat balance adjustment process between classes patched today, which has resulted in differences in combat power between some classes.
Previously, the animation speeds varied by class,
and in particular, for some classes like the White Tiger, the base attack speed was set high to compensate for the relatively slow animation speed.
However, in this balance adjustment, the animation frame speeds for all classes have been standardized,
and the base attack speed and the increase in attack speed per level have also been adjusted based on the same criteria.
As a result of this process, the excessively high base attack speed values that were previously applied as correction values for some classes have been removed,
leading to differences in combat power between classes.
The method of calculating combat power based on attack speed remains the same as before,
but we are deeply aware that the removal of correction values may lead to changes in perceived combat power.
We sincerely apologize for the confusion and inconvenience caused by this change.
We will continue to refine the balance between classes and strive to provide a fairer combat environment for our users.
Thank you.
