Correct me if I’m wrong but….
Really looking at the divine ruler armour the substats are pretty much same as any regular plate armour besides the crit, havent crafted one with crit as yet with those other 2 stats. only thing really different is that and the 2% extra hp compared to a legendary+ with the 10% hp. for a defender think would have been better to just stick with block dmg, def and the crit res or HP, even attack or maybe acc would have been a better substat and make the barrier activate start of every round instead of just the start of the battle. I mean this is suppose to be a per account item so the stats of the item should kind of reflect that. Make the grind or spending to get it feel like you got something great. something the devs can look into going forward with gear obtained from events that requires a decent amount of grinding to get or if you spend on it.
But besides that really am enjoying the game asides from the few hiccups along the way. But being only pretty much 1 month into launch its going fairly well. Just continue to take the feedback from your players and make changes where can and able to and communicate as best as possible. :) :)
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