[Notice] Notice of full revamp in the dragon personality system
Greetings.
This is Dragon Village Collection.
We are informing you that we scheduled a complete revamp of the Dragon personality system, which has steadily received many suggestions and inquiries since before the official opening.
In Dragon Village Collection. Dragon personality was one of the fun elements of playing the game as it affected Cosmic Albums and Aura, in addition to simply placing differences between dragons.
However, personality becomes the element that is
no longer fun but a stress factor over time.
Considering that many recent customer center inquiries were
related to personality or requests to check for personality conditions or bugs,
internal opinions have been gathered that it is necessary to improve the personality-related system.
As a result of discussing various parts during a significant period,
We decided to prioritize the improvement in difficulty of personality among the Dragon personality systems as follows.
1. Adding Affinity System
2. Disclosure of Personality Conditions
3. Lower the Difficulty to Acquire Personality
First of all, Affinity System related to Dragon personality will be added.
The change will be made to raise the Affinity level through dragon Care and Training,
and according to the Affinity level achieved, the personality that satisfies the conditions among the personality currently achievable will be manifested.
At the same time, we will add the Personality Support System
so that you can check each personality condition and dragon Affinity yourself and
give you a sufficient guide on what to do to achieve each personality.
In addition, the overall difficulty will be mitigated by lowering the conditions of unique personalities that were previously difficult to achieve,
adjusting the conditions to achieve simultaneously more than three for some personalities
and less than two for most personalities.
As the conditions for achieving the overall personalities are changing, it is not confirmed,
but the personalities that will be eased are as follows.
Affinity Level | Personality | Revamped Condition |
1 | Quick Witted | 1. Agility has the highest Effort Value |
2. More than 2 lowest Effort Values existing | ||
3. All Effort Values are different | ||
Naive | 1. Highest Effort Value is Agility | |
2. Only Lowest Effort Value is Strength | ||
Rash | 1. Highest Effort Value is Agility | |
2. Only Lowest Effort Value is Focus | ||
Hasty | 1. Highest Effort Value is Agility | |
2. Only Lowest Effort Value is Intellect | ||
Brave | 1. Highest Effort Value is Strength | |
2. Only Lowest Effort Value is Agility | ||
Bold | 1. Highest Effort Value is Strength | |
2. More than 2 Lowest Effort Value existing | ||
3. All Effort Values are different | ||
Quirky | 1. Highest Effort Value is Strength | |
2. Only Lowest Effort Value is Focus | ||
Adamant | 1. Highest Effort Value is Strength | |
2. Only Lowest Effort Value is Intellect | ||
Quiet | 1. Highest Effort Value is Focus | |
2. Only Lowest Effort Value is Agility | ||
Calm | 1. Highest Effort Value is Focus | |
2. Only Lowest Effort Value is Strength | ||
Hardy | 1. Highest Effort Value is Focus | |
2. More than 2 Lowest Effort Value existing | ||
3. All Effort Values are different | ||
Careful | 1. Highest Effort Value is Focus | |
2. Only Lowest Effort Value is Intellect | ||
Docile | 1. Highest Effort Value is Intellect | |
2. Only Lowest Effort Value is Agility | ||
Bashful | 1. Highest Effort Value is Intellect | |
2. Only Lowest Effort Value is Strength | ||
Lax | 1. Highest Effort Value is Intellect | |
2. Only Lowest Effort Value is Focus | ||
Smart | 1. Highest Effort Value is Intellect | |
2. More than 2 Lowest Effort Value existing | ||
3. Every Effort Values are not same | ||
Mystical | 1. The acquisition is from Evria | |
Unknown | 1. The acquisition is from Evria. | |
2. All Effort Values from the target is 1 | ||
Baleful | 1. Personality exclusive to Card code vol.1 dragon | |
Apocalyptic | 1. Personality exclusive to Card code vol.2 dragon | |
Abyssal | 1. Personality exclusive to Card code vol.3 dragon | |
2 | Timid | No Condition |
Serious | 1. All training on single element | |
Fearful | 1. Got Sick Equal or more than 1 time | |
Lonely | 1. Trained 0 time | |
Curious | 1. Opened treasure box Equal or more than 1 time as the player's partner dragon | |
Distracted | 1. Every Effort Values are different | |
Sociable | 1. Visited other profile as the player's partner dragon more than 0 time | |
3 | Dull | 1. All Effort Values are same |
2. Each Effort Value is Equal or less than 25 | ||
Silent | No Condition | |
Introvert | 1. Trained 0 time | |
Extroverted | 1. Visited other village as the player's partner dragon Equal or more than 1 time | |
2. View counts Equal or more than 100 | ||
Elegant | 1. Every Training done Equal or more than 1 time | |
Arrogant | 1. All Effort Values are Equal or more than 25 | |
2. View counts Equal or more than 100 | ||
Lousy | 1. View counts Equal or more than 50 less than 100 | |
Meticulous | 1. Unit digit of all Effort Values are 0 | |
Dawn | 1. Became the target of one of special actions [Cuddle], [Paralysis], [Mind Reading], [Sea Creature Calling], [Inject Venom], [Mist Curtain] Equal or more than 0 time | |
4 | Capable | 1. All Effort Values are same |
2. Each Effort Value is more than 25 | ||
Cheerful | No Condition | |
Lovely | 1. View counts Equal or more than 200 | |
Charming | 1. Cared Equal or more than 5 times | |
Perfectionist | 1. All Effort Values Equal or more than 25 | |
Immersed | 1. Any Effort Value is Equal or more than 150 | |
Clumsy | 1. Trained Equal or more than 6 times | |
2. All training results are "so-so" | ||
Wild | 1. Cared Equal or less than 5 times | |
2. Got sick more than once | ||
Frail | 1. Training failed Equal or more than 3 times | |
Solitary | 1. View count is 1 view | |
2. Every Effort Values are end with 1 unit digit | ||
Somber | 1. Trained only 5 times | |
2. All training results are "so-so" | ||
3. Cared only 5 times | ||
Pure | 1. All of Grandparents are g1 and same species | |
2. All of Parents are g2 and same species | ||
3. All of Grandparents and parents are different entities | ||
Classy | 1. All of Grandparents are g1 and same species | |
2. All of Parents are g2 and same species | ||
3. All of Grandparents and parents are different entities | ||
4. All Effort Values are Equal or more than 20 | ||
Neat | 1. All of Grandparents are same species | |
2. All of Parents are same species | ||
3. All of Grandparents and parents are different entities | ||
4. Grandparents and parents under condition 1,2 and 3 | ||
Noble | 1. All of Grandparents are same species | |
2. All of Parents are same species | ||
3. All of Grandparents and parents are different entities | ||
4. Grandparents and parents under condition 1,2 and 3 | ||
5. All Effort Values Equal or more than 20 |
We have been discussing this for a long time as we may have complaints from the existing tamer
who has already achieved a specific personality.
However, the decision came from the idea that if the difficulty of
achieving personality is lowered except for some unique personalities,
we will eventually reach a point where both the existing and new tamer can be satisfied.
Personality System Revamp is scheduled to be updated in March and can be applied from the dragon acquired after the update.
As there are more dragons to be updated in the future, we ask for Tamers' understanding on this improvement, as we have decided to have more fun gathering dragons and giving them different personalities.
* The contents are under development and subject to change.
Thank you.