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[Notice] Notice of full revamp in the dragon personality system


Greetings.

This is Dragon Village Collection.

 

We are informing you that we scheduled a complete revamp of the Dragon personality system, which has steadily received many suggestions and inquiries since before the official opening.

 

In Dragon Village Collection. Dragon personality was one of the fun elements of playing the game as it affected Cosmic Albums and Aura, in addition to simply placing differences between dragons. 

 

However, personality becomes the element that is 
no longer fun but a stress factor over time.

 

Considering that many recent customer center inquiries were 
related to personality or requests to check for personality conditions or bugs, 
internal opinions have been gathered that it is necessary to improve the personality-related system.

 

As a result of discussing various parts during a significant period, 

We decided to prioritize the improvement in difficulty of personality among the Dragon personality systems as follows.

 

1. Adding Affinity System

2. Disclosure of Personality Conditions

3. Lower the Difficulty to Acquire Personality

 

First of all, Affinity System related to Dragon personality will be added.
The change will be made to raise the Affinity level through dragon Care and Training, 
and according to the Affinity level achieved, the personality that satisfies the conditions among the personality currently achievable will be manifested.


At the same time, we will add the Personality Support System 
so that you can check each personality condition and dragon Affinity yourself and 
give you a sufficient guide on what to do to achieve each personality.

In addition, the overall difficulty will be mitigated by lowering the conditions of unique personalities that were previously difficult to achieve,
adjusting the conditions to achieve simultaneously more than three for some personalities 
and less than two for most personalities.

 

As the conditions for achieving the overall personalities are changing, it is not confirmed, 
but the personalities that will be eased are as follows.
 

Affinity LevelPersonalityRevamped Condition
1Quick Witted1. Agility has the highest Effort Value 
2. More than 2 lowest Effort Values existing
3. All Effort Values are different
Naive1. Highest Effort Value is Agility
2. Only Lowest Effort Value is Strength
Rash1. Highest Effort Value is Agility
2. Only Lowest Effort Value is Focus 
Hasty1. Highest Effort Value is Agility
2. Only Lowest Effort Value is Intellect 
Brave1. Highest Effort Value is Strength
2. Only Lowest Effort Value is Agility 
Bold1. Highest Effort Value is Strength
2. More than 2 Lowest Effort Value existing
3. All Effort Values are different
Quirky1. Highest Effort Value is Strength
2. Only Lowest Effort Value is Focus 
Adamant1. Highest Effort Value is Strength
2. Only Lowest Effort Value is Intellect 
Quiet1. Highest Effort Value is Focus
2. Only Lowest Effort Value is Agility 
Calm1. Highest Effort Value is Focus
2. Only Lowest Effort Value is Strength 
Hardy1. Highest Effort Value is Focus
2. More than 2 Lowest Effort Value existing
3. All Effort Values are different
Careful1. Highest Effort Value is Focus
2. Only Lowest Effort Value is Intellect 
Docile1. Highest Effort Value is Intellect
2. Only Lowest Effort Value is Agility 
Bashful1. Highest Effort Value is Intellect
2. Only Lowest Effort Value is Strength 
Lax1. Highest Effort Value is Intellect
2. Only Lowest Effort Value is Focus 
Smart1. Highest Effort Value is Intellect
2. More than 2 Lowest Effort Value existing
3. Every Effort Values are not same
Mystical1. The acquisition is from Evria
Unknown1. The acquisition is from Evria.
2. All Effort Values from the target is 1
Baleful1. Personality exclusive to Card code vol.1 dragon
Apocalyptic1. Personality exclusive to Card code vol.2 dragon
Abyssal1. Personality exclusive to Card code vol.3 dragon
2TimidNo Condition
Serious1. All training on single element
Fearful1. Got Sick Equal or more than 1 time
Lonely1. Trained 0 time
Curious1. Opened treasure box Equal or more than 1 time as the player's partner dragon
Distracted1. Every Effort Values are different
Sociable1. Visited other profile as the player's partner dragon more than 0 time
3Dull1. All Effort Values are same
2. Each Effort Value is Equal or less than 25
SilentNo Condition
Introvert1. Trained 0 time
Extroverted1. Visited other village as the player's partner dragon Equal or more than 1 time
2. View counts Equal or more than 100
Elegant1. Every Training done Equal or more than 1 time
Arrogant1. All Effort Values are Equal or more than 25
2. View counts Equal or more than 100
Lousy1. View counts Equal or more than 50 less than 100
Meticulous1. Unit digit of all Effort Values are 0
Dawn1. Became the target of one of special actions [Cuddle], [Paralysis], [Mind Reading], [Sea Creature Calling], [Inject Venom], [Mist Curtain] Equal or more than 0 time
4Capable1. All Effort Values are same
2. Each Effort Value is more than 25
CheerfulNo Condition
Lovely1. View counts Equal or more than 200
Charming1. Cared Equal or more than 5 times
Perfectionist1. All Effort Values Equal or more than 25
Immersed1. Any Effort Value is Equal or more than 150
Clumsy1. Trained Equal or more than 6 times
2. All training results are "so-so"
Wild1. Cared Equal or less than 5 times
2. Got sick more than once
Frail1. Training failed Equal or more than 3 times
Solitary1. View count is 1 view
2. Every Effort Values are end with 1 unit digit
Somber1. Trained only 5 times
2. All training results are "so-so"
3. Cared only 5 times
Pure1. All of Grandparents are g1 and same species
2. All of Parents are g2 and same species
3. All of Grandparents and parents are different entities
Classy1. All of Grandparents are g1 and same species
2. All of Parents are g2 and same species
3. All of Grandparents and parents are different entities
4. All Effort Values are Equal or more than 20
Neat1. All of Grandparents are same species
2. All of Parents are same species
3. All of Grandparents and parents are different entities
4. Grandparents and parents under condition 1,2 and 3
Noble1. All of Grandparents are same species
2. All of Parents are same species
3. All of Grandparents and parents are different entities
4. Grandparents and parents under condition 1,2 and 3
5. All Effort Values Equal or more than 20



We have been discussing this for a long time as we may have complaints from the existing tamer 
who has already achieved a specific personality. 
However, the decision came from the idea that if the difficulty of 
achieving personality is lowered except for some unique personalities, 
we will eventually reach a point where both the existing and new tamer can be satisfied.

 

Personality System Revamp is scheduled to be updated in March and can be applied from the dragon acquired after the update.
 

As there are more dragons to be updated in the future, we ask for Tamers' understanding on this improvement, as we have decided to have more fun gathering dragons and giving them different personalities.
 

* The contents are under development and subject to change.
 

Thank you.
 

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