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Live Patch Notice - September 11, 2026

Hello, Tamers!This is GM Nuri from Dragon Village 3! A live patch has been applied to Dragon Village 3 with improvements and bug fixes. Please see below for details. ▣ Live Patch Notice - September 11, 2026 ■ Patch Time- September 11, 2026 (Fri) 07:00 (UTC)※ We appreciate your understanding that the patch was applied before this notice to address the issues promptly.※ The patch will take effect when you restart the game after it has been applied. If you continue to experience issues after the patch, please close the game completely and log in again to check. ■ Details- The following improvements and bug fixes have been applied through the live patch. ✨ Improvements 1. Improved Dragon Illustration Display in Arena Draft- The preview illustration of the dragon being selected in Arena Draft now shows the default appearance for its current evolution stage.- This illustration does not reflect Chroma or Polymorph appearances or other appearance changes, and the appearance set for your dragon remains unchanged. 2. Improved Combat Intro Sequence- The time greetings are displayed before combat begins has been reduced from 2 seconds to 1 second.- In PvP combat, Tamers now start directly at their greeting positions, skipping the walk-in animation. 🔧 Bug Fixes 1. Fixed Skill Targeting Issues in Double Battle- Fixed an issue in Double Battle where an ally using a single-target attack on an enemy would consume defensive effects, such as Levitate or Shield of Light, on another allied dragon.- Fixed an issue where skills that attack on the turn after preparation, such as Burrow Raid and Solar Wingbeat, would hit an enemy other than the originally selected target. 2. Fixed Attack Selection and Action Display Issues in Double Battle- Fixed an issue in Double Battle where, after using a skill that activates on the turn after preparation, such as Burrow Raid, players could not select a basic attack for another allied dragon or auto combat would fail to proceed.- Fixed an issue where the dragon shown in the action display differed from the one shown in the skill list when a swap restriction effect prevented swapping dragons. 3. Fixed a Reset Issue in the Special Ticket Acquisition Shop- Fixed an issue where the Special Ticket Acquisition Shop continued to show no exchanges remaining after the daily reset, requiring players to log in again before they could make exchanges.- Notifications for exchange shops, including the Ticket Acquisition Shop and Draw Points Shop, now also update at the reset time. 4. Fixed Decoration Placement Issues in Village Decoration- Fixed an issue in Village Decoration where pressing Back while saving after moving multiple Decorations at once could cause duplicate placements that made Decorations disappear from the bag, or prevent their new positions from being saved correctly. We apologize for the inconvenience caused while playing the game. We will continue working to provide a more stable gaming experience for all Tamers. Thank you.

GM Nuri 09-10-2026 23:19
999+ 0
Live Patch - September 10, 2026

Hello, Tamers!This is GM Nuri from Dragon Village 3! A live patch is scheduled to bring improvements and bug fixes to Dragon Village 3. Please see below for details. ▣ Live Patch - September 10, 2026 ■ Patch Schedule- September 10, 2026 (Thu), 08:30 (UTC)※ The game will restart automatically when this patch is applied.※ Depending on the content you are playing, your progress may be lost when the game restarts. Please finish your current activities well before the patch time. ■ Details- The following improvements and bug fixes will be applied through this live patch. ✨ Improvements 1. Added Conversion for Remaining Illusion Draw Tickets- If you have tickets remaining after obtaining all Illusion Draw rewards, you can convert all remaining tickets into Diamonds using the “Convert Tickets” button.- Each 1 ticket converts into 500 Diamonds. A notification will appear in the relevant menu if you have tickets left to convert.※ Tickets you do not convert manually will be converted into the same amount of Diamonds after the event ends and delivered to your Mailbox. 2. Improved the Package List in the Ticket Shop- Packages currently on sale that include Special Pickup Draw Tickets will also be displayed in the ticket shop.- For packages purchased in sequence, the currently available product will be displayed and replaced by the next product after purchase. 🔧 Bug Fixes 1. Fixed the Remaining Points Display in Roll the Dice- Fixed an issue where the points remaining until the next reward were not displayed correctly when the Roll button was pressed repeatedly.- This issue only affected the points display and animation. The points earned and rewards were applied correctly. 2. Fixed the How to Obtain Display for Special Pickup Draw Tickets- Fixed an issue where the Illusion Draw entry appeared as a different product on the ticket’s “How to Obtain” screen after all Special Pickup Draw Packages had been purchased. 3. Fixed the End Date of the 7-Day Attendance Event- Fixed an issue where an incorrect end date was applied to the 7-Day Attendance Event. 4. Fixed the Main Acquisition Source Display in the Dragon Book- Fixed an issue where some Dragons available through permanent draws were shown as unobtainable in the Dragon Book, or the unobtainable label for the previous Dragon remained after viewing a different Dragon. 5. Fixed Notifications for Obtaining Special Pickup Draw Tickets- Fixed an issue where notifications did not appear in the Village, draw list, and other relevant locations even when tickets were still available through ads or Diamond purchases.- Tickets available through ads will be indicated by a red notification, and tickets available for purchase with Diamonds by a green notification. 6. Fixed Sundungon’s Breeding Requirements Not Being Applied- Fixed an issue so that Sundungon can appear when you own its Secret Breeding Book and breed Dragons with the required 2 or more Element Types. 7. Fixed the Final Cutscene in Main Story Chapter 7- Fixed an issue where the secret door did not appear during the cutscene in the final story of Main Story Chapter 7. 8. Fixed Target Selection When Using Certain Skills- Fixed an issue where you could not select an attack target when using “Shadow Assault,” “Wingbeat of the Sun,” or “Burrow Raid” in battles with 2 or more Dragons deployed. 9. Fixed Issues Related to Skipping Battle Cutscenes- Fixed an issue where the boss’s HP bar was positioned incorrectly after skipping the opening cutscene or reconnecting during the final battle of Main Story Chapter 6.- Fixed an issue where Auto Battle stopped after skipping the opening battle cutscene.- Pressing the “Give Up” button in the Main Story 6-15 battle will display a message stating that you cannot give up in this battle. 10. Fixed the Opposing Dragon Information Display- Fixed an issue where the Main Story battle preparation screen and Underground Castle stage information displayed opposing Dragons as if your allies’ special effects were applied to them. 11. Fixed the Arena Dragon Swap Issue- Fixed an issue where Dragons could not be swapped during Arena battles, with messages intermittently stating “Another Dragon has already been selected for a swap” or “There are no Dragons available to swap.” We apologize for the inconvenience this has caused during gameplay. We will carry out more thorough checks to provide a more stable gaming experience. Thank you.

GM Nuri 09-10-2026 00:15
999+ 0
Arena Dragon Swap Issue and Temporary Access Restrictions (Completed)

Hello, Tamers!This is GM Nuri from Dragon Village 3! We would like to inform you of an issue identified in the game. Please see below for details. ※ Content Added on September 10, 2026 (Thu), 06:40 (UTC)- The game may close while the bug fix patch is being applied.- Depending on the content you are playing, your progress may be lost. Please keep this in mind during gameplay.- We will apply the bug fix patch as quickly as possible and update this notice once it is complete. ※ Content Added on September 10, 2026 (Thu), 08:50 (UTC)- Information on Arena point restoration and compensation has been added.- Please see the additional information at the bottom of this notice for details. ※ Content Added on September 10, 2026 (Thu) 09:20 (UTC+0)- Arena score recovery and apology compensation have been completed. ▣ Known Issue ① Unable to Swap Dragons in the Arena- We have confirmed an issue where an unstable connection in the Arena prevents you from swapping to your chosen Dragon, with a message stating that the Dragon has already been selected for a swap.- When this occurred, a random Dragon was swapped in after 15 seconds. ■ Action Being Taken- We have identified the cause and are working on a fix to ensure Dragon swaps function correctly.- Access to the Arena may be temporarily restricted while we address this issue.- If you are unable to enter the Arena or participate in battles, please wait until the issue has been resolved.- We will update this notice once the issue has been resolved. ■ Additional Information - September 10, 2026 (Thu), 08:50 (UTC)- We will review the match records of Tamers who experienced automatic Dragon swaps after being unable to select their chosen Dragon due to the swap issue during the affected period, restore the Arena points lost in those matches, and restore access to the Arena.- We apologize for the inconvenience caused by the Arena suspension and the game restart during the patch, and will provide the following compensation to all Tamers. ▶ Compensation: 500 Diamonds, 10 Time Capsules, 3 Fatigue Potions- Point restoration and compensation distribution are scheduled to take place today. We apologize for the inconvenience this has caused. We will work to resolve this issue as quickly as possible. Thank you.

GM Nuri 09-09-2026 22:28
999+ 0
Update Maintenance - September 9, 2026

Hello, Tamers!This is GM Nuri from Dragon Village 3! Dragon Village 3 will undergo an update and maintenance from September 9, 2026 (Wed) to September 10, 2026 (Thu)! This update introduces new Dragons and Orbs, along with new appearances. Please see below for details. ▣ Update Maintenance Schedule ■ Maintenance Period- September 9, 2026 (Wed), 23:00 (UTC) ~ September 10, 2026 (Thu), 00:00 (UTC) (Approximately 1 hour)※ Please note that you will be unable to access or play the game during maintenance.※ Battles in progress may be interrupted when maintenance begins. Please finish playing well before maintenance starts.※ The update will take effect after maintenance, and additional data will be downloaded when you log in.※ The maintenance schedule and update details are subject to change due to internal circumstances. ▣ Update Details 📢 Update Information 1. 3 New Dragons and 3 New Orbs- A new Shadow-type Legendary Dragon, Iluid, will be added.- A new Dawn-type Epic Dragon, Sundungon, will be added.- A new Earth-type Epic Dragon, Tyranno Dragon, will be added.- A new Shadow-type Legendary Orb, Illusion Dive Orb, will be added.- A new Shadow-type Legendary Orb, Shadow Collapse Orb, will be added.- A new Shadow-type Epic Orb, Shadow Assault Orb, will be added.- Please refer to the Pickup Draw notice for details. 2. New Workshop Item- The new Shadow Assault Orb will be added to the Orb Crafting tab in the Workshop. 3. New Shadow Element Type and Related Content Expansion- The new Shadow element type will be added.- New Shadow-type bosses will appear in Treasure Plunder and World Boss.- Shadow will be added to the element matchup chart so you can check its matchups.- Shadow will be added to the element matchup calculator so you can calculate combat damage. 4. Main Story Chapters 7 and 8- Main Story Chapter 7 and Chapter 8 will become available. · Chapter 7: Dragon Association · Chapter 8: Dragon Association Central Conference Room · Entry Requirement: Clear Chapter 6- Please refer to the separate notice for details on the new chapters. 5. Watch an Ad to Revive in Story Battles- A revival feature will be added, allowing you to restart a battle by watching an ad after defeat in the Main Story or Sub Story.- This feature can be used once per stage each day. (Resets at 00:00 (UTC))- Upon revival, the last surviving Dragon before defeat will have 100% of its HP restored and restart in its state when it first entered the battle.- Upon revival, your Energy in that battle will be set to 3.- Special Moves and Orb Skills can still be used without restrictions after revival. 6. Abyss Moon Shard Random Box- New Abyss season items, including an SS-rank Aura exclusively for synthesis, will be added to the Moon Shard Random Box.- This Random Box will be available for purchase from after the September 10, 2026 (Thu) update until before the October 8, 2026 (Thu) update.- This Random Box can be purchased from the Moon Shard tab in the Shop. 7. Exclusive Polymorph Appearance for the New Dragon, Iluid- An exclusive Polymorph appearance and Special Move effects will be added for the new Dragon, Iluid.- Illusion Cookies are cosmetic items that do not change stats. After using one, you can select an appearance under Change Dragon Appearance in the menu at the top right of the Dragon Info screen.- If the Dragon is used as material for Promotion, Limit Break, or Limit Transcend, its appearance will transfer to the target Dragon.- Please refer to the separate notice for details. 8. Dragon Egg Code Trading System- You can send a Dragon Egg converted into a code to a friend or Guild member through the Dragon Egg Broker NPC at the top of the Plaza. (Only 1 code per transfer)- Code trading is available to users at Level 20 or above. Up to 3 outgoing and 3 incoming transfers can be in progress at a time.- Transfers proceed through Transfer Offer → Preparation → Confirmation. The sender and recipient each pay a small fee in Diamonds at the Offer and Preparation stages, respectively.- A 1:1 chat will open during the transfer process and remain viewable for 24 hours after the process ends.- Please note that once preparation is complete, the Dragon Code used for the transfer will be locked for 24 hours.- Transfers not completed within 24 hours will expire and close.- Please refer to the separate notice for details. 9. Change Dragon Appearance Feature- Illusion Cookies allow you to change an Adult Dragon's appearance to its Hatch or Hatchling appearance.- Only the Dragon's appearance changes; its actual evolution stage and stats remain unchanged. (Changing to a special appearance may require additional currency.)- Illusion Cookies are categorized by appearance stage (Hatch/Hatchling) and duration (3/7/30 days).- Using additional time-limited Illusion Cookies will add their duration to the remaining time.- The Change Appearance feature can be accessed by selecting an Illusion Cookie in your Bag or using the additional features button at the top right of the Dragon Info screen.- If a Dragon with a changed appearance is used as material, the appearance change will transfer to the target Dragon.- Illusion Cookies have specified expiration dates and will disappear when they expire.- Illusion Cookies can be obtained through event rewards and other sources. 10. Special Buff for the Pickup Dragon- During the pickup period (14 days), an exclusive buff will apply to Iluid when included in your combat Formation for the Main Story.- Iluid can use its Special Move one additional time during battle.- For Iluid below Rank 7.0, HP, Attack, Defense, Magic, Resistance, and Speed will all be adjusted to Rank 7.0 values.- Iluid already above Rank 7.0 will not receive the rank adjustment.- Iluid below 5 stars will receive adjusted effects up to the 5-star stage.- Iluid already at 5 stars or above will not receive this adjustment. 11. New Village Theme- The new Dragon Association Village theme will be added.- Decorations can be purchased from the Village Shop. 🎁 Event Information 1. Upcoming Events- The following events will begin after the September 10, 2026 (Thu) update.- Please refer to each event notice for its schedule and participation details. ▶ [Event] Breeding Rate Up and Burning Event ▶ [Event] Roll the Dice Event ▶ [Event] Suspicious Treasure Chest Event ▶ [Event] Dragon Association Missions Event ✨ Improvements 1. Village Drawing Mode Improvements- A search feature will be added to the tile list in Village Drawing Mode to help you quickly find the tiles you want.- A sorting feature will group tiles by similar colors, making Village decoration more convenient. 2. Cancel Sticker Exchange Requests- A UI will be added to let you cancel requests marked Exchange in Progress before the other player responds.- Canceling an exchange will immediately return the 1 registered sticker and restore 1 daily exchange attempt.- This feature applies only to exchanges. Gifting and Help Requests will continue to use an attempt as soon as the request is submitted.- Requests that have already been accepted, declined, or expired cannot be canceled.- Canceled requests will immediately disappear from the other player's exchange list. 3. Village Stage Placement Limit Removed- The maximum placement limit for Stage structures in the Village (previously 5) will be removed entirely.- Gold produced and stored by Stages will be managed across the entire Village, with total storage capped at the capacity of 5 Stages.- Placing 6 or more Stages will not increase the total Gold production or storage limits.- Collecting from any 1 placed Stage will collect all Gold accumulated across every Stage in the Village at once.- Stage Info will show combined Village information, including total Gold stored and the number of Stages contributing to production.- Storing a Stage through Edit Mode will immediately collect the Gold accumulated in that Stage. 4. Balance Adjustments- Based on Arena statistics, Skills, Status Effects, Abilities, and Dragons will be adjusted as follows.※ The balance adjustments below are subject to change when implemented in the game.CategoryNameChangesSkillSummer Call· Before: Changes the weather to Clear for n turns. - Energy Cost: 2· After: Changes the weather to Clear for n turns. - Energy Cost: 1Rain Dance· Before: Changes the weather to Rain for n turns. - Energy Cost: 2· After: Changes the weather to Rain for n turns. - Energy Cost: 1Blackout· Before: Changes the weather to Solar Eclipse for n turns. - Energy Cost: 2· After: Changes the weather to Solar Eclipse for n turns. - Energy Cost: 1Taunt· Before: The enemy hit cannot use Status-type Skills for 3 turns. - Hit: 50/60/70/80/90/100· After: The enemy hit cannot use Status-type Skills for n turns. - Turns: 2/2/3/4/5/6, Hit: 80/90/100/100/100/100Radiant Light· Before: Attacks with blinding light that melts everything in its path. Can remove Dream Petal and attack. (Removes Dream Petal after the hit)· After: Attacks with blinding light that melts everything in its path. Can remove Dream Petal and attack. (Removes Dream Petal before the hit)Breath· Before: Breathes flames to trap the enemy in heat. At the end of each turn for 4 turns, the enemy takes damage equal to 1/12 of its own max HP. The enemy cannot swap Dragons while taking this damage. - Energy Cost: 2, Power: 25/27/29/31/33/35· After: Breathes flames to trap the enemy in heat. At the end of each turn for 4 turns, the enemy takes damage equal to 1/12 of its own max HP. The enemy cannot swap Dragons while taking this damage. - Energy Cost: 3, Power: 25/29/33/37/41/45Shield of Light· Before: Observes the enemy's attacks and uses a shield of light to nullify all enemy attacks with an n% chance. Consecutive uses reduce the success chance to 1/3 of the previous chance.· After: Observes the enemy's attacks and uses a shield of light to block all enemy attacks with an n% chance. Consecutive uses reduce the success chance to 1/3 of the previous chance. When a basic attack was blocked by Shield of Light, Energy was not restored because it was treated as nullified. Changing this to blocked will allow Energy to be restored.Status EffectErosion· Before: After using a Skill, takes Fixed Damage equal to 1/8 of its own max HP.· After: After using a Skill, takes Fixed Damage equal to 1/8 of its own current HP. Damage taken from Soul-type attacks increases by 30%.Corrosion· Before: After using a Skill, takes Fixed Damage equal to 1/16 of its own max HP. Corrosion damage increases each turn unless the Dragon is swapped out.· After: After using a Skill, takes Fixed Damage equal to 1/16 of its own current HP. HP recovery effects are reduced by 1/2.Sky· Before: Removes any status ailment at the end of the turn. Activates only once per battle. - 4-piece set· After: Removes any status ailment at the end of the turn. Activates only once per battle. - 2-piece setGale· Before: Has a 20% chance to increase combat action priority by 0.5. - 4-piece set· After: Has a 20% chance to increase combat action priority by 0.5. - 2-piece setAbilityStrength· Before: Physical attack damage is multiplied by 1.5.· After: Earth-type Skill damage is multiplied by 1.5.DragonLucio· Before: [Ability] Insomnia· After: [Ability] Hallucinatory Eyes (New) - Reduces damage taken from targets affected by Erosion or Corrosion by 30%. Also prevents affected targets from choosing to swap.Non· Before: [Ability] Insomnia· After: [Ability] Void Space (New) - Prevents Sleep. Also multiplies Twilight-type Skill damage by 1.3 when attacking first. 5. Treasure Plunder Fever Time Rewards- The Fever Time bonus gauge will appear on the Treasure Plunder main screen only during Fever Time.- The Guild's accumulated score during Fever Time and reward milestones (60M / 80M / 100M) will be displayed.- Upon reaching each milestone, a Guild Gift Box for that milestone (60M: Lower Intermediate / 80M: Intermediate / 100M: Advanced) will automatically be sent to every Guild member's Guild Gift Inbox.- The accumulated Fever score will reset to 0 at the daily reset. 6. Tamers Always Visible in Battle- Tamers will remain positioned at the rear of the combat screen during battles.- Various emotion effects will appear above the Tamer's head to match the situation in battle. 7. Battle Messages in More Content- Your configured battle messages will also appear in Story and other content battles, in addition to PvP battles. 8. Orb Skill Tooltip Improvements in Battle- Long-pressing an Orb Skill icon on the combat screen or in the Dragon Swap and Combat Details pop-ups will display its Breakthrough stage. 9. Underground Castle Notification Improvements- The notification on the Underground Castle UI in Exploration will clear as soon as you enter. 10. Quest Shortcuts and Navigation Improvements- Quest shortcuts will continue to an uncleared chapter depending on whether the destination area has already been cleared.Selecting Main Story in the guide to spending Fatigue will open the chapter selection screen directly instead of the last area entered. (If the destination is the same as the area currently being explored, that area will open instead.) 11. Expiration Alerts for Limited-Time Event Currency- Expiration alerts for limited-time event currency will appear only when at least 1 exchange item can actually be purchased.- Previously, an alert appeared whenever you held event exchange currency. It will now appear based on whether an exchange is available. 12. Max Level Display Improvements in Statue Details and Info Pop-ups- The label in Statue Details and Info pop-ups will change from Max Level Increase to Max Level.- Statue effects will show the actual max level, including the Adult base max level of 30, instead of only the level increase. (Example: For a Stage 5 Wind Statue, '+10 → +12' will change to '40 → 42', and '+20' at the maximum level will change to '50'.) 13. Orb Enhancement Screen UI Improvements- The Breakthrough stage will be displayed below the Orb icon at the top of the Orb Enhancement screen. 14. Hidden Opponent Information in Colosseum Defense Records- The information hidden in defense records will depend on the attacking player's tier.- For opponents from Beginner to Grand Master, only account information such as nicknames will be hidden; tier information will remain visible.- For opponents from Legendary to Champion, both nicknames and Dragon information will be completely hidden, and the tier emblem will uniformly display Legendary 3 or Above. 15. Element Matchup UI for Guild War Attack Formations- An element matchup UI will appear on Dragon cards on the Guild War Attack Team and Team Settings (Attack) screens.- The matchup UI will compare each Dragon with the Dragon in the same position on the opposing defense team.- In the Dragon list, the comparison will use the opposing Dragon in the position where the selected Dragon would be placed.- No matchup icon will appear if there is no elemental advantage or disadvantage, or if the opposing position is empty. 16. More Ways to Earn Guild Contribution- Existing· Earn 10 Guild Contribution when checking in to your Guild.- New· Earn 3 Guild Contribution per attack in Guild War, regardless of whether you win or lose.· Earn Guild Contribution when sending Premium Gift Boxes according to their grade (Intermediate: 1, Advanced: 2, Superior: 3).· Earn 1 Guild Contribution per Treasure Plunder attempt.- Guild Contribution indicates your Guild activity and is unrelated to Guild Experience. 17. Group Items Option in the Bag's Orb Tab- A Group Items checkbox will be added at the top of the Bag's Orb tab to group identical Orbs.- When enabled, Orbs with identical form, Rank, enhancement, Breakthrough, equipment, and lock status will be grouped in a single slot, with their quantity shown as a number.- Equipped Orbs will be grouped only if equipped to the same Dragon, and locked Orbs will be grouped only with other locked Orbs.- If any condition differs, the Orbs will be displayed separately.- The checkbox setting will be saved and retained when you reopen the Bag. 18. Display Improvements for Seasonal and General Time-Limited Items- The possession period for seasonal and general time-limited items will be simplified to a format such as 'Owned (until October 8, 2026)'.- As before, tapping the item label will show a tooltip with the exact expiration time (year, month, day, hour, minute, and second). 19. Buff Display UI in the Altar of Life- A new Tamer Enhancement Buff UI will be added at the top right of the Altar of Life screen. 20. DV Bus Event Photo Gallery Improvements- A bus number ribbon will appear at the top left of each photo in the Photo Gallery list and enlarged view.- Photos will be sorted by bus number instead of submission order.- Multiple photos of the same bus will appear in submission order. 21. Sticker Book Wishlist Exchange Information in the Plaza- When all daily Wishlist exchanges in the Plaza have been used, a notification pop-up will display the reset time.- If all exchanges have already been used when you open the Wishlist, the attempt count will be highlighted so you can easily check it.- No separate notification pop-up will appear if the attempts were used through exchange requests, acceptances, or gifts in the Sticker Book. 22. Critical Damage Reduction Based on Dragon Level- Critical Damage Reduction will apply in proportion to the Dragon's Level.- Critical Damage Reduction increases by 1% for each Level. 🔧 Bug Fixes 1. Item List Starting Position in the Bag's Misc. Tab- The first row of the item list in the Bag's Misc. tab will align with the starting position used in other tabs. 2. Weekend Package Banner Names in the Special Shop- Overlapping text in the banner names for the Meteor Shower Sparkle Packages Ⅰ·Ⅱ·Ⅲ and Plus+ Support Packages Ⅰ·Ⅱ·Ⅲ in the Special Shop will be fixed. 3. Missing Friends in Lists and Search Results When You Have More Than 50 Friends- All registered friends will appear correctly in the Friends tab of the recipient selection pop-up for sticker exchanges, requests, and gifts.- An issue where friend profiles sometimes displayed incorrectly in the Friends tab of Popular Villages (the top 3 on the main screen and the full list) will be fixed. 4. Treasure Plunder Ranking Rewards Showing the Current Season's Rank Instead of the Finalized Rank- The rank, Guild's accumulated score, and top % in the Treasure Plunder season-end ranking rewards pop-up will show data from the finalized previous season instead of the current season.- An issue where the displayed rank was calculated as one place higher than the actual rank will be fixed. 5. Replay Skills Showing Dragons Not on the Field When Changing Turns- When changing turns in a replay, the Skills at the bottom of the screen will correctly match the Dragon actually on the field.- If no Dragon remains on the field, the Skill area at the bottom will also be cleared. 6. Unable to Reuse Formation Slots After Dragons Are Removed Through Ascension or Other Means- Formation slots previously occupied by Dragons removed through Ascension, sale, or use as materials will correctly be treated as empty.- You will be able to place a new Dragon in those slots immediately.- This fix will apply to all content that saves Formations, including Guild War defense Formations. 7. Treasure Plunder Fever Gauge Malfunction- An issue where the Fever gauge continued to decrease automatically at 0 or below during Treasure Plunder will be fixed.- The Fever gauge will no longer fall below 0, and no decrease will be applied when it is at 0 or below. 8. Different Elemental Weakness Icon Orders Across Devices- An issue where elemental weakness icons appeared in different orders depending on the screen or device environment will be fixed. We hope the new content and improvements make your adventures even more enjoyable. We will continue checking carefully to ensure a convenient gameplay experience for all Tamers. Thank you.

GM Nuri 09-08-2026 20:30
999+ 1
Special Pickup Draw, Illusion Draw, and Pickup Orb Draw

Hello, Tamers!This is GM Nuri from Dragon Village 3! New Special Pickup Draw, Illusion Draw, and Pickup Orb Draw events will begin with the September 9, 2026 (Wed) update. Please see below for details. ▣ Special Pickup Draw, Illusion Draw, and Pickup Orb Draw 🐉 Special Pickup Draw - Iluid ■ Event Period- After the September 9, 2026 (Wed) update ~ September 23, 2026 (Wed), 23:59 (UTC) ■ Featured Dragon 1. Iluid- A Legendary Dragon with the Shadow/Light/Water Element Types.- Its Ability, “Mist of Oblivion,” prevents Erosion, Corrosion, and Burn from being applied to allied Dragons for 5 Turns upon entering battle.- Its Special Move, “Shadow’s End,” is a Shadow attack that cannot deal critical hits, but ignores changes to the target’s Defense stat and deals 2 times the damage to enemies without the Shadow Element Type.- You can check its detailed abilities in the in-game Dragon Book.Iluid ■ How to Draw- Only Special Pickup Draw Tickets can be used. A 1-, 10-, or 100-Draw costs 1, 10, or 100 tickets, respectively.- Once you have met the requirements for a 100-Draw at least once, the 100-Draw button will remain visible.- You are guaranteed to obtain 1 Legendary Dragon within 120 draws. If you obtain a Legendary Dragon other than Iluid, your next Legendary Dragon is guaranteed to be Iluid.- In addition to the Legendary guarantee above, a separate gauge fills with each draw. After a total of 200 draws, you are guaranteed to obtain 1 Iluid Egg.- The guaranteed Iluid Egg reward can be claimed only once per account.※ Any unused Special Pickup Draw Tickets will be converted into Premium Draw Tickets after the event ends.※ Accumulated draw gauge progress will not carry over to the next Special Pickup Draw.※ From September 24, 2026 (Thu), 00:00 (UTC), Iluid will be available in Premium Draw at the same rate as other Dragons with special Element Types. ■ How to Obtain Special Pickup Draw Tickets- You can obtain tickets once per day by watching an ad in the ticket shop on the draw screen.- You can also purchase tickets for 300 Diamonds in the same shop, up to 10 times per day.- Tickets can also be obtained through package purchases and push rewards. ■ Iluid Special Buffs- During the pickup period, Iluid placed in a Main Story battle Formation will receive special buffs.- Its Special Move can be used one additional time per battle.- For Iluid below Rank 7.0, HP, Attack, Defense, Magic, Resistance, and Speed will be adjusted to Rank 7.0 values.- Iluid below 5 Stars will receive effects up to 5 Stars.- These adjustments will not apply to Iluid that already exceeds the corresponding thresholds. 🎭 Iluid Illusion Draw ■ Event Period- After the September 9, 2026 (Wed) update ~ September 23, 2026 (Wed), 23:59 (UTC) ■ How to Participate- You can access Illusion Draw from the menu on the left of the main screen or the event list in News.- Use Iluid Illusion Draw Tickets to draw. The number of tickets required varies by round.- Illusion Draw consists of 10 rounds in total. Rewards you have already obtained will not appear again.- Complete all 10 rounds to obtain every available reward.- The A-Rank reward, Iluid Egg, becomes available from round 3.- The S-Rank reward, Iluid Illusion Cookie, becomes available from round 5.- You can check the required tickets and reward rates for each round on the Illusion Draw screen. ■ Iluid Polymorph Appearance- Use an Iluid Illusion Cookie on Iluid to obtain its exclusive Polymorph appearance and Profile icon.- The Polymorph appearance is permanently applied to the Iluid on which the cookie is used.- If an Iluid with the Polymorph appearance is used as material for Promotion, Limit Break, or Limit Transcend, the appearance will be transferred to the target Iluid.- Chroma Iluid can also equip the exclusive Polymorph appearance.- Applying the Polymorph appearance changes the Dragon’s appearance and combat effects, but does not affect its combat stats.- In the future, when you obtain Iluid from Premium Draw, you will have a 0.1% chance to obtain an Iluid Illusion Cookie, the same rate as Chroma. Other ways to obtain it may be added on a very limited basis. ■ When Illusion Draw Ends- Once you have obtained all rewards, Illusion Draw and Illusion Draw Ticket Packages will no longer be available.- After Illusion Draw ends, any remaining tickets will be refunded at 500 Diamonds per ticket and delivered to your Mailbox. 🔮 Pickup Orb Draw ■ Event Period- After the September 9, 2026 (Wed) update ~ September 23, 2026 (Wed), 23:59 (UTC)- During this period, 2 Pickup Draws featuring Legendary Shadow Orbs will be available. 1. Illusion Dive Orb- A Legendary Shadow Orb.- Its Orb Skill, “Illusion Dive,” attacks an enemy, then lowers the user’s Defense and Resistance by 1 stage.- Using this skill consumes 2 Energy.- You can check its detailed abilities in the in-game Dragon Book.Illusion Dive Orb 2. Umbral Collapse Orb- A Legendary Umbral Collapse.- Its Orb Skill, “Umbral Collapse,” applies Blind to enemies hit by the attack.- Using this skill consumes 3 Energy.- You can check its detailed abilities in the in-game Dragon Book.Umbral Collapse Orb ■ Discount on the First 30 Pickup Draws- In each Pickup Orb Draw, you can perform a 10-Draw at a 30% discount up to 3 times.- Discount counts are tracked separately for the two Pickup Orb Draws.- The discount does not apply to 1-Draws or 100-Draws. ■ Guaranteed Pickup Rules- If you obtain a Legendary item other than the featured Orb, the next Legendary item you obtain is guaranteed to be the featured Orb for that draw. ■ Draw System- You can perform 1 draw using 1 Pickup Draw Ticket or 300 Diamonds.- You are guaranteed to obtain 1 item of Epic rarity or higher within 10 draws.- You are guaranteed to obtain 1 Legendary item within 120 draws.- You will receive 1 Pickup Draw Point for every 1 draw.- Collect 200 Pickup Draw Points to exchange them for 1 featured Orb of your choice in the Pickup Draw Point Exchange Shop.- Pickup Draw Points will not expire after the pickup period ends. ■ Draw Rates- For detailed rates for each draw, please see the probability information notice below.👉 View Probability Information 🌙 Abyss Season Moon Shard Random Box ■ Event Period- After the September 9, 2026 (Wed) update ~ Before the October 8, 2026 (Thu) update ■ Details- A Moon Shard Random Box and Synthesizer for obtaining Abyss Season Moon Shards will be added.- Moon Shard Random Boxes can be used from the Consumables tab in your Bag. You can also open multiple boxes at once.- The Abyss Season includes 2 types of exclusive Moon Shards and 10 types of shared Moon Shards.- Use the Abyss Moon Shard Synthesizer to obtain the Abyss Season Aura available exclusively through synthesis.- Moon Shard Random Boxes can be purchased from the Moon Shard tab in the Shop. 🛍️ Product Information ■ Iluid Illusion Draw Package Sales Period- After maintenance on September 9, 2026 (Wed) ~ September 23, 2026 (Wed), 23:59:59 (UTC)Product NameContentsQuantityPurchase LimitIluid Illusion Draw Package IIluid Illusion Draw Ticket150 per accountIluid Illusion Draw Package IIIluid Illusion Draw Ticket123 per accountIluid Illusion Draw Package IIIIluid Illusion Draw Ticket243 per accountIluid Illusion Draw Package IVIluid Illusion Draw Ticket551 per account ■ Abyss Season Moon Shard Random Box Sales Period- After maintenance on September 9, 2026 (Wed) ~ October 7, 2026 (Wed), 23:59:59 (UTC)Product NameContentsQuantityPurchase LimitAbyss Moon Shard Random Box 1Abyss Moon Shard Random Box1Unlimited during the sales periodAbyss Moon Shard Random Box 10Abyss Moon Shard Random Box10Unlimited during the sales periodAbyss Moon Shard Random Box 20+1Abyss Moon Shard Random Box21Unlimited during the sales periodAbyss Moon Shard Synthesizer 1Abyss Moon Shard Synthesizer1Unlimited during the sales periodAbyss Moon Shard Synthesizer 10Abyss Moon Shard Synthesizer10Unlimited during the sales period ■ Special Pickup Draw Package Sales Period- After maintenance on September 9, 2026 (Wed) ~ October 7, 2026 (Wed), 23:59:59 (UTC)Product NameContentsQuantityPurchase LimitSpecial Pickup Draw Package ISpecial Pickup Draw Ticket40Unlimited during the sales periodSpecial Pickup Draw Package IISpecial Pickup Draw Ticket80Unlimited during the sales period- You can check the price of each product on its in-game product screen.- Products can be found in the Special Shop or the ticket purchase menu on each draw screen. Try your luck at obtaining Iluid through the new Special Pickup Draw and Illusion Draw, and check out the new Shadow Orbs and Abyss Season Moon Shards! Thank you.

GM Nuri 09-08-2026 20:22
999+ 0
Dragon Egg Code Transfer System Guide

Hello, Tamers!This is GM Nuri from Dragon Village 3! The Dragon Egg Code Transfer System will be added with the September 9, 2026 (Wed) update. To make exchanging Dragon Eggs with friends or Guild members more convenient, let us introduce this new feature. Please see below for details. ▣ Dragon Egg Code Transfer System ■ Dragon Egg Code Transfer System- Through the Dragon Egg Broker NPC in the Plaza, you can send Dragon Eggs converted into codes to friends and Guild members.- This system is available at Account Level 20 or above. ■ How to Use- Dragon Egg transfers proceed through Transfer Offer → Preparation → Transfer Confirmation.- Once your friend accepts the transfer offer, you can confirm the transfer as the sender. The confirmed Dragon Egg will be delivered to your friend's Mailbox.- A maximum of 1 Dragon Code can be sent per transfer.- Up to 3 outgoing and 3 incoming offers can be in progress at the same time. ■ Transfer Offer Validity- Transfer offers remain valid for 24 hours from the time they are made.- After 24 hours, the offer will automatically expire and the transfer process will end. ■ Dragon Code Lock Information- Dragon Codes used in transfer offers will remain locked until the process ends.- Once the recipient has completed preparation, the Dragon Code used for the transfer will be locked for an additional 24 hours. This lock will be removed when the transfer to the recipient is successfully completed or when the time expires.- Locked Dragon Egg Codes cannot be selected for other transfer offers. ■ Fees- To prevent Dragon Codes from being locked by transfer processes initiated without a genuine intention to transfer, both the player making the offer and the player accepting it will pay a small fee in Diamonds. ■ Chat and Transfer History- A 1:1 chat room will be created for each trade so you can chat with the other player.- The 1:1 chat will remain viewable for 24 hours after the trade ends.- You can view up to 10 recent Dragon Egg transfer records. ⚠️ Important Notes- Monetary transactions made outside the game are not protected, and losses resulting from them are not eligible for recovery. Please keep this in mind when using the system. Use the new Egg Broker to conveniently exchange Dragon Eggs with your friends! Thank you.

GM Nuri 09-08-2026 20:08
88 0
Main Story Chapters 7 and 8 and Main Story Pass

Hello, Tamers!This is GM Nuri from Dragon Village 3! New Main Story content will be added with the Dragon Village 3 update on September 9, 2026 (Wed)! What adventures and stories await you this time, Tamers? Be sure to check out the Story Pass, which offers Diamonds and Draw Tickets based on the stages you clear in the new chapters! 1. New Main Story Chapters 7 and 8- Main Story Chapter 7, Dragon Association, will be added.- Main Story Chapter 8, Dragon Association Central Conference Room, will be added.- Entry Requirement: Clear Chapter 6 to enter. 2. New Main Story Passes (Chapters 7 and 8)■ Where to Purchase- Main Screen → Pass → Story Pass ■ Product Details- Clear stages in Main Story Chapters 7 and 8 to advance through the Pass tiers and earn rewards at each tier.- Story Passes are available separately for each chapter. Please check carefully to avoid purchasing a Story Pass you do not want.- Please check the in-game prices for paid Story Passes after the update.TierRequirement to AdvanceFreePaid1Clear Stage 150 Diamonds800 Diamonds2Clear Stage 250 Diamonds800 Diamonds3Clear Stage 350 Diamonds800 Diamonds4Clear Stage 550 Diamonds800 Diamonds5Clear Stage 650 Diamonds800 Diamonds6Clear Stage 750 Diamonds800 Diamonds7Clear Stage 950 Diamonds800 Diamonds8Clear Stage 1150 Diamonds800 Diamonds9Clear Stage 1350 Diamonds800 Diamonds10Clear Stage 1510 Premium Draw Tickets10 Pickup Draw Tickets As new adventures unfold in Dragon Village 3, we look forward to sharing an enjoyable journey with all of you, Tamers! Thank you.

GM Nuri 09-08-2026 20:03
794 0
New Secret Breeding Book Dragons and Workshop Orb

Hello, Tamers!This is GM Nuri from Dragon Village 3! With the September 9, 2026 (Wed) update, new Secret Breeding Book Dragons and a new Workshop Orb will be added. Please see below for details. ▣ New Secret Breeding Book Dragons and Workshop Orb ■ Availability- After the September 9, 2026 (Wed) update 1. New Secret Breeding Book Dragons- 2 new Epic Dragons will be added, obtainable through breeding after acquiring their Secret Breeding Books. ■ Sundungon- An Epic Dragon with Dawn/Light element types.- Its Ability, Sync, changes its primary element type to the element type of the Skill it is hit by.- Uses the basic attack Dawn Pulse and the Special Move Dawn Might.- Please check the in-game Dragon Book for detailed abilities. Sundungon ■ Tyranno Dragon- An Epic Dragon with Earth/Fire element types.- Its Ability, Dust, changes the weather to Sandstorm for 5 turns upon entering battle.- Uses the basic attack Earth Claw and the Special Move Earth Bane.- Please check the in-game Dragon Book for detailed abilities. Tyranno Dragon ■ How to Obtain- Sundungon's Secret Breeding Book can be obtained as a reward for clearing Main Story 7-15, and Tyranno Dragon's Secret Breeding Book as a first-clear reward for Main Story 8-15.- Acquiring a Secret Breeding Book adds the corresponding Dragon to the breeding list.- Please check the in-game Breeding screen for each Dragon's detailed breeding requirements. 2. New Workshop Orb- The new Epic Shadow Assault Orb will be added to the Orb Crafting list in the Workshop. ■ Shadow Assault Orb- An Epic Orb with the Shadow element type.- Its Orb Skill, Shadow Assault, hides the Dragon in the shadows on the first turn, then attacks the opponent on the next turn.- Using the Skill costs 2 Energy.- Please check the in-game Dragon Book for detailed abilities. Shadow Assault Orb Meet the newly added Dragons and Orb and enjoy an even wider variety of adventures and battles. Thank you.

GM Nuri 09-08-2026 20:02
911 0
[Developer Note] Critical Damage Reduction Adjustments and a Comprehensive Review of the Bond System

Hello, Tamers. This is the <Dragon Village 3> Development Team. Since yesterday's Developer Note, we have received extensive feedback on the proposed changes to Critical Damage Reduction values and the Bond system. Our team has been promptly reviewing the feedback received since the update, and we have taken another close look at our approach to adjusting Critical Damage Reduction and how the Bond system is affecting the gameplay experience. We believe it is important to respond promptly to your feedback and experiences in the live game and remain open to reconsidering and revising our plans whenever there is a better way forward, rather than simply pressing ahead with decisions we have already announced. Today, we would like to share the results of this further review and the direction we intend to take. 1. Revised Plans for the Critical Damage Multiplier ■ Withdrawal of the Bond System Stat Adjustments Critical Damage Reduction ● The existing value of 1% will remain unchanged. We added this effect to the Bond system to avoid a drastic change in how the game feels that could result from suddenly changing the base critical damage multiplier, and we believed that providing a way to partially offset critical damage would be an appropriate means of reducing it. However, addressing this issue through the Bond system would create a new task: unlocking and developing specific Bonds to obtain Critical Damage Reduction. Your feedback has reminded us that a measure intended to ease the pressure of critical hits in combat could instead create another burden by making the Bond system feel mandatory. We will therefore withdraw the increase to the Bond system's "Critical Damage Reduction" value announced yesterday. ■ A New Stat That Increases with Dragon Level Critical Damage Reduction ● Critical Damage Reduction increases by 1% per Dragon Level. (Up to 50%) With the Bond system adjustments being withdrawn, we plan to introduce a new way to obtain Critical Damage Reduction more easily. We will update the game so that Critical Damage Reduction can be gained by leveling up Dragons, which is more accessible than the existing Bond system, allowing you to obtain this effect naturally as you raise your Dragons without the pressure of having to unlock specific Bonds. The issue we are seeking to address is the excessive damage dealt by critical hits, which can make combat feel unfair or frustrating. However, adjusting the base critical damage value itself would lower the expected critical damage of all Dragons. This could directly affect not only PVP content such as the Arena, but also the difficulty of PVE content wherever critical hits apply, including Adventure, Dungeons, Underground Castle, Raids, Treasure Plunder, and World Boss. For now, we therefore believe it is more appropriate to mitigate excessive damage through the Critical Damage Reduction stat rather than lowering the base critical damage value of +150% itself. 2. A Comprehensive Review of the Bond System Effects The Bond system is the area that has prompted the most reflection within our team during these discussions. The Bond system was introduced to provide long-term motivation and a sense of progress as you collect and raise Dragons. However, our ongoing review of your feedback has shown that the impact of Bond system effects on combat outcomes has created a greater burden than we originally intended. This differs somewhat from what we wanted to achieve with the Bond system. We believe Bonds should be a long-term reward for owning and raising a wide range of Dragons, but should not force you to invest time and effort simply to compete on fair terms. Our team has therefore decided to comprehensively review the effects of the Bond system. We will retain the Bond system itself, but refocus it so that it goes beyond simply increasing combat stats and adds meaning and a sense of achievement to the process of collecting and raising a variety of Dragons. We will share further details in a separate notice once the specific design and update direction have been decided. 3. About Balance Patches For this balance patch, we are continuing to review additional targets and values for adjustment beyond those already announced. Some details may change, and further adjustments may be added as we conduct testing and review metrics before the update. We also do not believe that a single balance patch can fully resolve every issue in the game. These adjustments may not produce results that satisfy every Tamer, and unforeseen new issues may arise after the update. Rather than expecting one balance patch to resolve everything, we intend to continuously monitor and maintain the combat environment by reviewing actual PVE and PVP gameplay data and your feedback after the update. Our general plan is to release regular balance patches approximately once per quarter, while making additional adjustments whenever we determine that an issue requires urgent attention between patches. Through this approach, we will continue to build a healthy game environment where diverse options can coexist, without particular Dragons or strategies becoming too entrenched. We recognize that reconsidering the plans first shared in yesterday's Developer Note and providing further information just a day later may cause confusion among Tamers. However, we believe that listening to your feedback from the live game and reconsidering areas where we identify problems is more important than implementing every announcement exactly as originally stated. We will continue to acknowledge our mistakes and actively make changes whenever there is a better direction to take. We will keep working to make <Dragon Village 3> a game where you can enjoy exploring different Dragons and combinations and progressing in your own way. Thank you to all Tamers who shared your valuable feedback. Thank you. Sincerely, the <Dragon Village 3> Development Team

GM Nuri 09-08-2026 03:06
999+ 0
Live Patch Notice - 2026.09.08

Hello, Tamer!This is GM Nuri from Dragon Village 3! A live patch has been applied to Dragon Village 3 for improvements and bug fixes. Please see below for details. ▣ Live Patch Notice - 2026.09.08 ■ Patch Time- September 8, 2026 (Tue), 07:00 (UTC)※ Please note that the patch was applied in advance to provide a faster fix.※ The patch contents will be applied after restarting the game following the patch. If the issue persists after the patch, please fully close the game and log in again to check. ■ Details- The following improvements and bug fixes have been applied through the live patch. ✨ Improvements 1. Added Rewards for Remaining Attack Attempts When the Opposing Guild Is Completely Destroyed- If all bases of the opposing Guild are destroyed while you still have Guild War attack attempts remaining, you can now receive rewards based on your remaining attack attempts when entering the Guild War screen.- 30 Guild Coins will be granted for each remaining attack attempt, and Guild Gift Boxes equivalent to the successful Guild War attack reward will be sent for each remaining attempt to all Guild members participating in that Guild War.- Once the rewards are distributed, all remaining attack attempts will be consumed.※ Rewards for remaining attack attempts apply to Tamers assigned to defense bases in that Guild War matchup.※ This improvement applies starting with the current Guild War. 🔧 Bug Fixes 1. Fixed Remaining Time Display Issue When Selecting an Ad in Instant Hatch- Fixed an issue where, when selecting an ad on the Instant Hatch screen, the 60-minute time reduction per ad was not correctly reflected in the remaining time, estimated completion time, and progress gauge in the egg list.- Please note that only the display in the egg list differed from the actual reduced time, while the hatch time reduction from watching ads was applied correctly. 2. Fixed Monument of Abundance Status Display Issue- Fixed an issue where, when activating or ending Abundance Blessing on the Monument of Abundance details screen, the Monument's appearance and stored gauge did not immediately update to match the current state.- Only the Monument's appearance and stored gauge were displayed differently from the actual state; Food production and Fertilizer consumption based on Abundance Blessing were applied correctly. We apologize for the inconvenience caused while using the game. We will continue to thoroughly review the game to provide a more stable gameplay experience. Thank you.

GM Nuri 09-07-2026 23:25
999+ 0
New special element 'Shadow' release, Balance adjustments, and Future content roadmap

Hello, Tamers. This is the <Dragon 3 Village> development team. As the hot summer passes, we are entering a season with cool breezes in the morning and evening. We sincerely thank all the Tamers who have enjoyed adventuring with <Dragon 3 Village> under the hot sun. In this Developer's Note, we would like to inform you about the newly added special element 'Shadow', new dragons, a balance patch to improve your combat experience, and our upcoming content roadmap. We are carefully reviewing the various opinions you send us, and we will do our best to create a game environment with more fun and diverse choices. 1. New Special Element ‘Shadow’ & New Dragon Release Through the update on Wednesday, September 9th, a new special element called 'Shadow' will be added. With the addition of the 15th element, we expect another layer of strategies to emerge on top of existing elemental advantages, and a new special element Legendary Dragon will also be introduced. This dragon will be obtainable from Advanced Summons starting Wednesday, September 23rd. Additionally, a 2-week Special Pickup Summon starting Wednesday, September 9th will allow you to meet this dragon early. The Special Pickup Summon is a dedicated event for special element dragons. Similar to regular pickup summons, it features an increased drop rate for the target dragon and a pity system for guaranteed acquisition after a certain number of pulls. Special Pickup Summons will use dedicated 'Special Pickup Tickets' instead of regular pickup tickets. Further details can be found in a future update notice. 2. Balance Patch to Improve the Combat Environment In this update, we are making overall balance adjustments by analyzing Arena combat statistics and various game metrics, as well as monitoring community feedback and the actual play environment. We will comprehensively check the usage and win rates of specific Orbs, Gems, and Dragons, as well as their actual influence in battle and team variety, adjusting elements that are overly powerful or lacking utility. The details below are currently under review and implementation during development; please note that some content and numbers may be added or modified depending on pre-update tests and additional data checks. Furthermore, this balance patch is not intended to complete the entire combat environment in a single update. We will continue to monitor live play data afterward and make necessary adjustments. Rather than judging based only on short-term changes from a specific adjustment, we hope you will watch the overall evolution of the combat environment and future balance updates together. ■ Bond System Stat Adjustments· CRIT DMG Reduction - Adjusted from 1% → 2%.Critical hits add excitement by dealing unexpected massive damage. However, feedback indicated that the critical damage multiplier was too high, making battle results overly reliant on whether a critical hit occurred.By increasing the CRIT DMG reduction from the Bond system, we aim to preserve the fun of critical hits while gradually lessening battle outcomes being excessively driven by luck. We will continue analyzing how critical hits affect combat and make further adjustments as needed. ■ Orb Balance Adjustments· Summer Call, Rain Dance, Dark Veil Expansion - Energy cost reduced from 2 → 1.We are improving their usability so players can enhance weather-reliant strategies and more actively utilize weather-related combinations, including dragon abilities and Orb skills. · Taunt - The hit rate will be raised to a base of 80, and when achieving 1 to 2 stars through limit breaking, it will increase to 90 / 100. - The duration of effect will increase from a base of 3 turns to 4 turns / 5 turns / 6 turns upon achieving 3 to 5 stars through limit breaking.Base accuracy and duration are adjusted so players can reliably suppress enemies from using status-changing skills. · Radiant Light - Effect order changed so that damage applies after removing the Phantom Petals effect.The order was adjusted to improve performance and make the effect visually clearer. · Breath - Energy cost adjusted from 2 → 3. - Base skill power increased.The Breath Orb was overly restrictive to opponents due to its combination of damage-over-time and preventing tag-outs. Consequently, its energy cost is increased. To ensure its utility does not drop too drastically, its base skill power upon hit has been buffed. Strategies involving its timing and energy management will now require more careful decision-making. ■ Status Ailment Balance Adjustments· Erosion - Deals fixed damage equal to 1/8 of current HP at the end of the turn and increases damage taken from Soul-element attacks. Steel and Soul-element dragons are immune to Erosion. · Corrosion - Deals fixed damage equal to 1/16 of current HP at the end of the turn and significantly reduces HP recovery effects. Steel and Soul-element dragons are immune to Corrosion.Erosion and Corrosion were excessively strong regardless of dragon elemental advantage or growth level, turning their application into a rigid meta strategy in the Arena. To prevent this, we adjusted the fixed damage to be based on current HP while adding strong side effects to rebalance them. ■ Gem Balance Adjustments· Firmament Gem Set / Gust Gem Set - Required gems for set effect reduced from 4 → 2.Adjusted to reduce reliance on specific gems and encourage trying various gem combinations depending on the situation. ■ Dragon Balance Adjustments· Power Dragon - Effect of 'Super Strength' ability changedEarth-element skill damage is applied at 1.5x.Power Dragon easily overwhelmed other dragons due to its high base stats and simple, powerful ability. In the past two Arena seasons, it ranked #1 in pick rate by a wide margin and maintained high ban rates. Most concerning was that these figures were either holding steady or rising.While keeping Power Dragon strong, we adjusted its ability to prevent it from excessively ignoring elemental matchups. We will continue monitoring to prevent dragon choices from becoming stale. · Lucio - Ability changed from 'Insomnia' to 'Hallucinatory Eye'Reduces damage taken from targets afflicted with Erosion or Corrosion. Additionally, prevents targets with these effects from choosing to tag out.Instead of ‘Insomnia’, the effect of the ‘Hallucination Eye’ ability will be provided.Fitting Lucio's concept of hunting targets with hallucinations, 'Hallucinatory Eye' replaces 'Insomnia'. Combined with the revised Erosion and Corrosion effects, this new ability should give Lucio a fresh tactical role. · Non - Ability changed from 'Insomnia' to 'Void Space'Cannot be put to Sleep. Additionally, if attacking first, Twilight-element skill damage is applied at 1.5x. -Stat distribution adjusted to match the new ability.Before ChangeAfter ChangeNon recorded near-bottom win rates and extremely low pick rates in previous Arena seasons. While retaining the sleep immunity from 'Insomnia', the new ability empowers Non to deal massive damage when striking before the opponent. 3. Future Content Roadmap Finally, here is an overview of upcoming major content additions. ■ Dragon Affinity SystemTargeting a September update, we are preparing the 'Dragon Affinity System' to deepen the bond between Tamers and their dragons.Through growing and interacting with each dragon, this system aims to strengthen bonds with your existing roster and provide new goals. It will also include features that allow you to foster the growth of your favorite dragons. Detailed systems and reward structures will be shared in a separate Developer's Note as development progresses. ■ Raid Improvements & Guild Raid ContentWe received much feedback regarding inconvenient workarounds in Raids—such as stopping combat at 2,000 points or intentionally keeping scores below the host's so friends or guildmates could claim rewards.To eliminate these hassles and focus on core Raid fun, we are revamping Raid content overall. Below are some improvements targeted for September: · Contribution Calculation Improvements - You can participate up to 2 times per Raid; the higher score of the two attempts will count as your final contribution. If both scores are 2,000 or below, the two scores will be combined (up to a maximum cap of 2,000 points). - A single Tamer can deal up to 20% of the boss's max HP per Raid. However, you can continue attacking during remaining turns in a single attempt to push your contribution higher. - Even if the boss's HP is not fully depleted within the time limit, if the combined contribution of all participating Tamers exceeds 10,000, the Raid will be treated as successful upon timer expiration and rewards will be distributed. · Ranking & Reward Improvements - Regardless of ranking placement, the host will always receive 2x rewards. - Excluding the host, the Tamer who achieves 1st place in contribution will also receive 2x rewards. · Auto-Battle/Delegation Feature - An auto-delegation feature will be added to reduce the burden of daily Raid participation.Additionally, we are preparing a high-difficulty cooperative content called Guild Raid, aimed for an update in October.In addition, we are targeting an October update for Guild Raids—a higher-difficulty co-op mode. Guild Raids feature existing bosses in far more formidable forms. Guild members must combine their strength to achieve high scores and earn rewards. Tactical cooperation and team synergy will be crucial. We are also building competitive elements against other guilds so you can set shared goals and break records together. ■ 'Lair of the Deceased' Schedule AdjustmentThe 'Lair of the Deceased', eagerly awaited by many, has been delayed from its original schedule.It was initially designed as high-level exclusive endgame content. However, after monitoring live server metrics, we concluded it is more urgent to first reinforce low-to-mid level content—such as the Affinity and Guild Raid systems—that a broader player base can enjoy.While providing endgame challenges to veteran players is vital, building sufficient content for newer Tamers to adapt and progress creates a healthier long-term game environment. Development on Lair of the Deceased is still ongoing, and we will do our best to deliver a polished experience when it launches. Special Coupon for New Adventures The development team is carefully reviewing the opinions you send. We will continue to create Dragon Village 3 that can bring new fun through various dragons and content by examining various metrics in the game, the actual play environment, and your opinions. We have prepared a special gift so that you can start even more diverse adventures with the new special attribute ‘Shadow’. We thank all the Tamers who are waiting for this update and participating in Dragon Village 3, and we hope it will be a small help in your future adventures.· Coupon Code: SHADE907· Reward: 10 advanced pull tickets, 10 stamina recovery items (7 days), 5,000,000 gold· How to Use: In-game [Settings] > [Coupon/Code] input > Receive in mailbox· Coupon Expiration Date: Until before the update inspection on 2026.09.16 (Wednesday) Thank you to all the Tamers who always support Dragon Village 3. Thank you.The Dragon Village 3 Development Team

GM Nuri 09-07-2026 01:42
999+ 1
Pickup Gacha Guide - Flamber/Burned Orb of Rest

Hello, Tamer!Dragon Village 3's GM here! After the maintenance on September 2, 2026 (Wed), the dragon 'Flamber' and the 'Resting Incineration Gem' you have been waiting for will return. Please check the details below. ▣ Flamber Pickup & Resting Incineration Gem Pickup Guide ■ Pickup Period- From after the maintenance on September 2, 2026 (Wed) to September 9, 2026 (Wed) 22:59:59 (UTC+0)- During this period, one type of dragon pickup draw and one type of gem pickup draw will be conducted. 1. Special Pickup Dragon Draw - Flamber- A dragon with three attributes: Fire, Earth, and Light.- The ability 'Firestarter' has a certain probability of burning the opponent when hit.- The ultimate move 'Flame Mark' is a fire attribute magic attack that reduces the opponent's resistance.- Detailed abilities can be checked in the in-game encyclopedia.Flamber 2. Special Pickup Gem Draw - Resting Incineration Gem- A fire attribute gem.- The gem skill 'Resting Incineration' consumes 2 energy to attack and has a certain probability of burning the opponent. - Detailed abilities can be checked in the in-game encyclopedia feature.Resting Incineration Gem ■ First 30 Draw Discount Guide- Each pickup draw allows for a maximum of 3 times 10 draws at a 30% discount.- The discount counts for Flamber pickup draw and Resting Incineration pickup draw separately.- Discounts do not apply to single draws and 100 draws.- You can check the remaining discount counts on each pickup draw screen. ■ Pickup Draw Guaranteed Acquisition Rules- If you obtain a legendary rarity item that is not a pickup target in the pickup draw, the next legendary rarity item you obtain will be guaranteed to be a pickup target item. ■ Draw System Guide- You can perform one draw using 1 pickup draw ticket or 300 diamonds.- Within 10 draws, you are guaranteed to obtain one item of hero rarity or higher.- Within 120 draws, you are guaranteed to obtain one item of legendary rarity.- You earn 1 pickup draw point for each draw.- Collecting 200 pickup draw points allows you to exchange for one desired pickup target at the pickup draw point exchange.- Pickup draw points do not disappear even after the pickup draw period ends. ■ Appearance Rate Guide- Detailed appearance rates for the pickup draw can be checked in the appearance rate announcement below. 👉 Go to Rate Information We hope you challenge yourself to obtain Flamber/Resting Incineration Gem through the new pickup draw. Thank you.

GM Nuri 09-01-2026 21:23
177 0
Guild Gift Box and Guild Buff Guide

Hello, Tamer!Dragon Village 3's GM here! With the update on September 2, 2026 (Wed), guild gift boxes and guild buffs will be added. Share the rewards of the gift boxes with your guild members and take advantage of the various effects of the guild buffs. Please check the details below. ▣ Guild Gift Box and Guild Buff Guide 🎁 Guild Gift Box Guide 1. Guild Gift Box Added- A guild gift box that allows you to earn rewards with your guild members will be added.- Guild gift boxes can be obtained through guild battles and treasure plundering content.- Each time a guild gift box is distributed to the guild, guild buff points will be accumulated based on the box grade. ✨ Guild Buff Guide 1. Guild Buff Points and Buff Grades- Each time you receive a guild gift box, guild buff points will be accumulated in the guild based on the box grade.- The guild buff grade will be determined from F to SSS based on the guild buff points accumulated in the last 7 days.- Even if a guild member leaves the guild, the guild buff points already accumulated in that guild will be retained. 2. Guild Buff Effects- Depending on the guild buff grade, the time required for breeding, hatching, and building will be reduced for all guild members. 🛍️ Package Product Guide- After the maintenance on September 2, 2026 (Wed), a guild gift package will be added to celebrate the addition of guild gift boxes.- The prices and contents of the products can be checked in-game after the update.- Products can only be purchased while you are a member of the guild. If you leave the guild during the package purchase process, the guild gift box will not be sent. Build up guild buff points with your guild members and enjoy various benefits and I hope you continue to have enjoyable guild activities. Thank you.

GM Nuri 09-01-2026 21:23
954 0
PVP New Seasons, Content & Event Notice

Hello, Tamer!This is GM Nuri from Dragon Village 3! New seasons for PVP content will begin with the September 2, 2026 (Wed) update (UTC). We would like to share the changes coming this season with Tamers who have been waiting for the new season. Please see below for details. ▣ PVP New Seasons, Content & Event Information 📢 PVP Season Information 1. Arena 2026 Season 2 Begins- Arena Season 1 will end earlier than scheduled, and Arena 2026 Season 2 will begin after the September 2, 2026 (Wed) update (UTC).- The Arena season period will be shortened so that the challenge and competition of climbing tiers can continue throughout the latter half of the season. ■ Arena 2026 Season 2 Period- After the September 2, 2026 (Wed) update ~ 1 hour before the October 7, 2026 (Wed) update (UTC) 2. Duel Season 2 Begins- Duel Season 1 will end, and Duel Season 2 will begin after the September 2, 2026 (Wed) update (UTC). ■ Duel Season 2 Period- After the September 2, 2026 (Wed) update ~ Before the September 16, 2026 (Wed) update (UTC) ✨ PVP Content Information 1. Limited-Time Background/Floor Items for Representative Dragons- Limited-time Background and Floor items for Representative Dragons will be distributed as Arena rewards.- The item expiration date will be displayed when equipped. 2. Arena Statistics Available While Waiting for a Match- A Statistics button will be added to the bottom-left of the matchmaking waiting screen so you can review statistics while searching for an opponent in Arena.- Tap the button to view the Dragon list and detailed information in Arena Statistics.- While waiting for a match, you cannot move from the Statistics screen to the Dragon Book, and a notice will explain why the feature is unavailable.- Once an opponent is matched, the Statistics screen you were viewing will close and the battle will begin. 3. Improved Arena Inactivity Demotion Help- The Help information will be updated to show not only when Inactivity Demotion begins, but also the interval and amount of Rating deducted. 4. Ranker-Exclusive Dialogue Added to the PVP Plaza- When a Tamer who has placed in the TOP 3 in at least one of Coliseum, Arena, or Duel enters the Ranker Statue area of the PVP Plaza, the guard will deliver exclusive dialogue recognizing the Tamer as the owner of the statue. 🎁 Arena Play Event Information 1. Arena Play Event- An event will be held where you can participate in Arena Ranked Matches and receive rewards based on the tier you reach each day. ■ Event Period- After the September 2, 2026 (Wed) update ~ September 9, 2026 (Wed), 22:59:59 (UTC) ■ Details- Tamers who play at least 1 Arena Ranked Match during the day will receive rewards based on the Arena tier reached at the end of that day. ⚖️ Advance Notice: Arena Statistics-Based Balance Patch 1. Dragon & Orb Balance Patch- The September 9, 2026 (Wed) regular update (UTC) is planned to include balance adjustments to Dragons and Orbs based on Arena statistics.- Details, including the Dragons and Orbs receiving balance adjustments, will be provided in the September 9, 2026 (Wed) update notice (UTC). We hope you continue enjoying the competition with your own strategies in the newly beginning PVP season. Thank you.

GM Nuri 09-01-2026 21:22
903 0
Update Maintenance Notice - 2026.09.02

Hello, Tamer!This is GM Nuri from Dragon Village 3! An update and maintenance for Dragon Village 3 is scheduled for September 3, 2026 (Thu)! This update will add a new Dragon and Guild Gift Boxes. Please see below for details. ▣ Update Maintenance Schedule ■ Maintenance Schedule- September 2, 2026 (Wed), 23:00 - September 3, 2026 (Thu), 00:00 (UTC) (Approximately 1 hour)※ Please note that the game will be unavailable during maintenance.※ Ongoing battles may be interrupted when maintenance begins. Please finish playing with enough time before maintenance starts.※ The update contents will be applied after maintenance, and additional data will be downloaded when you log into the game.※ The maintenance schedule and update contents are subject to change due to internal circumstances. ▣ Update Details 📢 Update Notice 1. Stra Added- A new Epic Wind-element Dragon, 'Stra,' will be added.- Stra's Secret Breeding Book can be obtained from the in-game 'Dragon Book Score Rewards.'- Tamers who have already reached the required Dragon Book score will receive the Secret Breeding Book during maintenance. 2. Arena and Duel New Seasons Begin- To address reduced motivation to climb tiers caused by the overly long Arena season cycle, the current Arena season will end early and the operating cycle will be shortened.- Arena Season 2 will begin and run until one hour before the October 8, 2026 (Thu) update.- Duel Season 2 will begin and run until before the September 17, 2026 (Thu) update.- Please refer to the PVP New Seasons, Content & Event Notice for details. 3. Guild Gift Boxes Added- New Guild Gift Boxes that grant rewards to all Guild members when Guild content is completed will be added.- Please refer to the Guild Gift Box and Guild Buff Notice for details. 🎁 Event Notice 1. Ongoing Events- The following events will begin after the September 3, 2026 (Thu) update.- Please check each event notice for its schedule and participation details. ▶ [Notice] PVP New Seasons, Content & Event Notice ▶ [Event] Breeding Rate-Up & Burning Event Notice ▶ [Event] Sandfield Treasure Hunt Event Notice ▶ [Event] Dragon Association Invitation Event Notice ✨ Improvements 1. Tutorial Skip Added- A 'Skip' UI will be displayed at the top right of the screen during the game introduction and the Tamer School classroom section.- After tapping the Skip UI, select 'Confirm' in the notice pop-up to skip the corresponding section.- If you skip the introduction, the game will begin from the Tamer gender selection and appearance customization step.- If you skip the classroom section, gameplay will continue from the first story in the Forest Of Hope.- The 'Tamer Appearance Selection - Tamer School Completion' section is not included in the skip function and will proceed as before.- Skipped stories will be treated as completed by the system and can be viewed again at any time through Story Replay.- All rewards normally granted through the tutorial will still be awarded without reduction or loss even when the skip function is used. 2. Previous/Next Turn Navigation Added to Replay- A function will be added to move to the previous or next turn during Replay.- You can quickly move to the battle scene you want and review the flow of battle more conveniently. 3. Last Login Display and Sorting Added for Blocked Users- The last login status of blocked users will now be displayed in the 'Friend → Block' tab.- Blocked users who are currently logged in will be shown as 'Online,' while offline users will be shown as 'N days ago' based on the elapsed time.- A sorting function will be added to the Block list.- Sorting criteria can be switched between login date/name, and the order can be changed between ascending/descending.- This applies only to the display method in the Block tab and does not affect the Friend or Following tabs. 4. Relaxed Breeding Research Lab Participation Conditions for Dragons Currently Breeding- Previously, selecting a Dragon currently breeding at the Altar of Life as a research target in the Breeding Research Lab was not possible and displayed an 'Already Breeding' notice. After the update, such Dragons can be selected normally as research targets.- The unavailable notice for Dragons currently breeding will be removed from the Dragon list in the Lab, and they will be sorted near the top together with other selectable Dragons.- The same rule will apply when using 'Breeding Records → Research Again' in the Lab, allowing Dragons currently breeding at the Altar to be selected automatically as normal.- Breeding already in progress at the Altar will continue unchanged and will not affect the remaining time or Breeding result.- The Altar of Life will otherwise function as before, and a Dragon currently breeding cannot begin a new Breeding session at the Altar.- Restrictions on using Dragons that are 'Breeding' in other content such as Promotion, Limit Break, Evolution, Release, Synthesis, and Bond will remain unchanged.- Costs, probabilities, and rewards required for Breeding Research will remain unchanged. 5. Unlock Progress Gauge Added to the Dragon Book- The background of each entry in the Dragon Book list will be improved to fill from bottom to top as a gauge based on the unlock progress of that species.- If only the Hatch stage is owned, the gauge fills to 1/3; if owned through the Hatchling stage, it fills to 2/3; and if owned through the Adult stage, the gauge fills completely.- The Dragon Book acquisition animation will play only when the species has been collected through the Adult stage and reaches 100% progress.- This change affects only the visual display in the Dragon Book and does not change how Dragon Book scores are calculated or the conditions for claiming Dragon Book rewards. 6. 'Gem Set Effect' Tooltip Added to Battle Log- Gem Set effect names in the Battle Log will be underlined, and tapping an effect name will display a tooltip with its detailed name and description.- This applies only to Gem Set effect names displayed in the Battle Log. 7. Purchase Limit Count Added to the Special Shop List- Convenience will be improved for purchase-limited products in the Shop's 'Special' tab.- For products with a purchase limit, the remaining number of purchases available (e.g., 1/1) will now be displayed directly on the product list screen. 8. Improved Make a Wish Speed and Currency Display in Gate of Lathea- Progress speed while holding the Make a Wish UI will be significantly increased compared to before.- The amount of 'Lathea's Energy' consumed per wish, points obtained, and acquisition probabilities will remain unchanged.- The screen will now remain visible while Make a Wish (press and hold) is in progress. 9. Improved Gem Preset Application Pop-up Size- The pop-up size will be enlarged according to the screen resolution.- More Presets will be displayed on a single screen, making it easier to review and select them.- When opening the Gem Preset pop-up through 'Dragon Info,' information on all 6 Gem slots currently equipped by the Dragon will also be displayed at the top of the pop-up.- When entering through 'Gem Statistics → Save Set Combination,' only the Preset list will be displayed as before. 10. Added Equipped Item Information When Applying Gem Presets- If the Preset you are applying contains Gems currently equipped by another Dragon, an 'Unequip Equipped Gems' checkbox will appear in the pop-up.- The Preset can be applied only after selecting this checkbox.- Tapping 'View Details' in the pop-up will show detailed information about Dragons affected by the Gem unequipping.- The detailed information includes the number of Gems that will be unequipped from each Dragon and that Dragon's current formation information. 11. Rank and Chroma Probability Information Added for Hatching- A new 'Probability Info' UI will be added to the three main in-game locations where Eggs can be viewed (Item Tooltip, Item Info, and Breeding Probability).- Tapping this UI will open a detailed acquisition probability pop-up.- The probability of each Rank (1.0 - 7.0) assigned to each of a Dragon's six individual Stats upon hatching will be shown by Rarity.- A Dragon's final Rank is calculated as the average of the Ranks assigned to its six individual Stats.- Chroma acquisition probability will be shown for each acquisition method. (0.1000% when placing an Egg in the Hatchery, 0.2000% when obtaining an Egg from the Breeding Research Lab)- The hatching probabilities actually applied in the game will remain unchanged. 12. Improved Dragon Team Convenience- Tapping a Dragon assigned to another Team from the Dragon list will now display a confirmation pop-up for moving Teams.- Tapping 'Confirm' in the pop-up will immediately assign that Dragon to the Team currently being edited.- This applies to the Formation screens for Underground Castle and Guild War. 13. Improved Detailed Information for Stunned Dragons During Battle- During battle, tapping a stunned Dragon in the Dragon list will now open its detailed information window.- This applies only to all allied and enemy Dragons in battle. Hidden information in Arena (opponent Dragons that have not yet entered battle) and Colosseum (unrevealed Dragons) will remain unavailable as before.- Status effect information for stunned Dragons will remain hidden as before. 14. Direct Gem/Orb Equip and Unequip Added to Bag- Gems and Orbs can now be equipped or unequipped directly from the Item Info pop-up in the Bag's 'Gem' and 'Orb' tabs without moving to the Dragon Info screen.- The selected Dragon's Gem/Orb slot status and Set Effects can be previewed at the top of the Dragon selection pop-up.- Slot status and Set Effects before and after equipping can be compared at a glance.- If another Gem is already equipped in the target slot, it will automatically be replaced by the new Gem, and the previous Gem will be safely returned to the Bag.- Gems/Orbs currently equipped by a Dragon can be removed by selecting the 'Unequip' UI.- The existing equip and unequip method through the Dragon Info screen will remain available.- Gem/Orb equip rules will remain unchanged. 15. Select All Added to Batch Evolution Dragon List- Tapping the 'Auto Select' UI in Batch Evolution will display a 'Select All' UI in the same location.- Tapping 'Select All' will select up to 100 Dragons in the list that have not reached the target stage.- 'Select All' is applied regardless of the amount of Evolution materials owned. If materials are insufficient after selecting all, the 'Evolve' UI will not be activated. 16. Guild War Season Reward Eligibility Changed- Previously, Guild War Season Rewards were distributed to all Guild members who belonged to the Guild at the end of the season. The eligibility condition will be changed so that rewards are distributed only to Guild members who remain in that Guild until the end of the season and participated in Guild War at least once during that season.- Season Rewards are distributed when entering the results screen, so leaving the Guild before claiming the rewards will make them unavailable. 17. Improved Mailbox 'Claim All' Function- When tapping the 'Claim All' UI, Mail containing paid products or payment-related items will be excluded from bulk claiming.- Mail containing paid products can be claimed individually by tapping it directly in the list. 18. Confirmation Pop-up Added for Orb Crafting- When crafting an Orb in the Workshop, the existing 'Shining Raw Gems will be used. Would you like to proceed?' confirmation pop-up will now appear first.- The pop-up will also display the 'Shining Raw Gem' icon and the amount to be consumed based on the selected crafting quantity.- This applies to all 8 Orbs that can be crafted in the Workshop. 19. Improved Visual Effect When Filters Are Applied- When a filter is set in a list, a 'Filter Applied!' speech bubble will be displayed below the Filter UI. 20. Improved Gem Enhancement Convenience- Tabs for directly selecting the target Enhancement level ('+1' - '+5') will be added to the Gem Enhancement pop-up.- Based on the selected target level, you can preview the 'cumulative cost to reach the target level' and the 'Main Option at that level' in advance.- If the target level is set to the immediately next level (+1), one Enhancement will be performed as before.- If the target level is set 2 or more levels higher, Enhancement will proceed automatically and consecutively until the target level is reached. The target level cannot be changed while consecutive Enhancement is in progress.- The cumulative cost required can be checked before Enhancement begins, and Enhancement will not proceed if the required currency is insufficient.- When the target level is reached, the tab for the next level will be selected automatically.- Entry paths, Enhancement rules, Enhancement probabilities, and costs by level will remain unchanged. 21. Improved Color Display for Orb/Skill Types- Orb/Skill colors will be changed to the designated color for each Skill Type. (Physical: Orange, Magic: Purple, Change: Blue)- For Orbs, the background frame of the Type display will also change to match the designated Type color.- This is only a display color change and does not affect actual Skill performance or values. 22. Improved Gem Recommended Equipment Statistics- When entering 'Recommended Equipment Statistics' through Dragon Info, the existing 'Preset' UI will be changed to an 'Equip' UI.- Tapping the Equip UI will immediately equip the Gems from the recommended Set combination to the Dragon.- Equipping will not proceed if any Set Gem included in the recommended combination is not owned in sufficient quantity.- If there are not enough selected Set Gems to fill all slots, the corresponding slots will remain empty. 23. Improved Probability Information Access for Random Box Items- A Probability UI will be added to Random Box item tooltips.- Probability information can be checked immediately from preview screens such as package component tooltips even if you do not own the Random Box.- The contents and acquisition probability values of existing Random Box items will remain unchanged. 24. Improved Sound Effects for Magic Fountain and Gift Animations- When a Friend sends a blessing using Emeralds, a sound effect will now play when the result pop-up opens. 25. 'Claire' Magic Fountain Return Gift Added- When you gift Diamonds to the Magic Fountain in Claire's Village, Claire will now send return Diamonds to your Magic Fountain.- The return gift will be added to your Magic Fountain in the same way as gifts between users, and you can receive 10 Diamonds per claim.- Claire's gift history can be checked in the 'Received Gifts' and 'Sent Gifts' tabs of Gift Records.- If your Magic Fountain has exceeded its 'Daily Claim Limit,' Claire's return gift will be skipped. (No Received Gift record will be created.) 26. Improved Bond List Display- The alignment position of component Dragons on the Bond List screen will be moved slightly to the left.- Existing Bond stage completion checks, reward claims, and the layout and functions of the Bond Details screen will remain unchanged. 27. Hints Added for Unobtained Observation Stories- When selecting an Observation Story that has not yet been obtained, a hint tooltip showing the location of the linked Lost Item will be displayed instead of the details pop-up. 28. Treasure Plunder Guild Ranking Score Removed When Leaving a Guild- When a member leaves a Guild, that member's contributed Treasure Plunder Guild Ranking score will be removed. 29. Block Limit Increased- The maximum number of users that can be blocked will be increased from 100 to 150.- Existing users already on the Block list will remain blocked after the limit is expanded. 30. Raid Help Improved- Help information will be added regarding Raid Boss Dragon Egg drop rates and the scope of guaranteed acquisition. 31. Breeding Rate-Up Event Dragon Guarantee System Improved- The Bonus Gauge can accumulate up to the maximum target of 100,000 points.- When an action causes the Gauge to exceed 100,000 points, only the points earned from that action will be added; no further points will accumulate afterward.- After reaching the target score, the Gauge will no longer increase even if additional points are earned while the reward Dragon remains unclaimed.- If the reward Dragon remains available to claim, the Gauge will carry over to the following week while retaining its claimable status.- When the next week begins, you can select and claim the Rate-Up Dragon for that week.- However, points from the Breeding Rate-Up Event (Black Armor, Ereboss) held before this maintenance will follow the previous method. In other words, Black Armor Eggs will first be distributed for the amount immediately exchangeable, and only the remaining points below 100,000 will carry over to the Bonus Gauge for the next Rate-Up Event (Hell Dragon, Rafael). 32. Improved Support Team Combat Power Display in Treasure Plunder- The Support Team Combat Power shown in Treasure Plunder currently includes Combat Power increased by the viewer's 'Arms Buff,' which can cause the Support Deck's displayed Combat Power to differ depending on who is viewing it. The display method will be improved.- When calculating Support Team Combat Power in Treasure Plunder, only base Combat Power excluding the increase from 'Arms Buff' will be displayed.- During actual battles, your 'Arms Buff' effect will continue to apply normally as before. 33. Guild War Participant Count-Based Base HP Adjustment Removed- The HP adjustments previously applied individually based on differences in participant count will be removed. · Fortress: [Before] +30 per 1 fewer member → [After] +0 · Barrier: [Before] +15 per 1 fewer member → [After] +0 · Base: [Before] +5 per 1 fewer member → [After] +0 34. Improved Element Information Tooltip on World Boss Formation Screen- When tapping the Boss's Element icon on the World Boss Formation screen, the tooltip will be improved from showing only a single Element name to showing both 'Main Element + Weakness Element.' 35. Improved Batch Evolution Convenience- When opening the Batch Evolution pop-up, 'Adult Evolution' will be selected by default without any additional input.- If Hatchling Evolution is needed, you can switch to it by tapping the 'Hatchling Evolution' UI as before. 36. Detailed Information Added for Bond Targets on Bond of Fate Selection Screen- Pressing and holding a Dragon or Orb icon in the Bond target selection list will open the Dragon Book details window for that target. 37. Improved World Boss Ranking Reward Brackets- To reduce the reward gap between 3rd place and ranks 4-10 in World Boss rankings, the existing ranks 4-10 reward bracket will be divided into ranks 4-5 and ranks 6-10. ■ ChangesCategoryRankWorld Boss TokensTranscendence StonesBefore4 - 103005After4 - 532510After6 - 103005 🔧 Bug Fixes 1. Fixed Underground Castle Potion Selection Screen Remaining On-Screen- Fixed an issue where the 'Potion Selection' screen remained displayed after re-forming Dragons and moving outside while progressing through Underground Castle. 2. Fixed 'DV Bus Event' Red Dot Display Issue- Fixed an issue where the red dot was not displayed correctly immediately after logging into the game even when there were claimable rewards in the 'DV Bus Event.' 3. Fixed Screen Transition Issue After Moving to the Plaza from Sticker Book- Fixed an issue where using the Go to Plaza button from the Sticker Book or Wishlist, then opening and closing the Sticker Book in the Plaza, moved the player to the Village. 4. Fixed Dragon Display Issue After Using Burrow Raid- Fixed an issue where a Dragon that used Burrow Raid did not reappear on the battle screen after leaving the hidden state. We hope you continue enjoying your adventures with the newly added content and various improvements. We will continue reviewing the game carefully so that Tamers can enjoy a more convenient experience. Thank you.

GM Nuri 09-01-2026 21:19
999+ 0

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