[Notice] v1.03.00 Update Notice (Sep. 27th Update Details Added)
Greetings from Com2uS!
MLB 9 Innings Rivals will be releasing the v1.03.00 update next week.
We would like to inform you of the major update details in advance below.
In addition, we will be sending out 1 Prime Pack as a gift for everyone.
Please refer to the next week's notice for more info on the update and reward distribution schedule.
[Update Maintenance Notice (Sep. 26th 10:00 PM - 11:00 PM [EDT])]
Please read below for more info on the v1.03.00 update.
[Update Schedule]
- Sep. 26th 11:00 PM [EDT]
※ Lower versions will be blocked after the maintenance. Please make sure to update the game at the market before playing.
[Update Details]
1. Club Battle
- It's competitive content where clubs battle other clubs to reach higher leagues and fame.
▶ Participation Requirement
- Clubs that have at least 10 members 2 hours before the Club Battle are eligible to play.
- For Super, Hyper, and Champion leagues, clubs must have at least 15 members.
▶ League
- Club Battle consists of four leagues. All clubs start in the Challenger league.
- League promotion, stay, and demotion are decided based on the world rankings after the season tally.
- Exceptionally, after Season 1, the entire league will be arranged based on world rankings.
<Club Battle League Promotion and Demotion Condition>
▶ Season
- Each season lasts for two weeks. (10:00 AM every Wednesday to 1:59 AM on Tuesday two weeks later.)
- Each season has two cycles of ""4 regular games → 2 rival games → 1 break.""
※ Exceptionally, matchmaking and match time for round 1 of the first season will be delayed by 2 hours.
<Round Schedule>
▶ Game Details
- Club Battle uses the Battle Lineup.
- Four clubs, including your own, are matched in the club battle round.
- Club points determine the round ranking, and the total collected club points earned in each round determines the world ranking.
- When the first round begins, each club member is given three chances to battle and balls for defense.
- Club members can choose which club to attack and receive club points based on the outcome of the battle.
- Different amounts of club points are acquired/lost based on the ball type.
<Changes in Points by Battle/Defense Results Per Ball Type>
▶ Reward
- Club Battles have season reward, round reward, defense reward and game result reward.
- For season and round rewards, you must be included in the club by the end of the tallying period. In addition, you must have at least one battle record. (forfeit and quitting the game don't count)
- For defense rewards, you must be included in the club by the end of the tallying period. In addition, you must have at least one defense record.
▶ Other
- During the matchmaking period, users cannot join/leave guilds, club members cannot be kicked, and clubs cannot be disbanded.
- Clubs in the middle of a Club Battle round can only be disbanded during the Club Battle break period.
For the detailed information, please refer to the [Club Battle Game Guide].
2. New Skills
- New batter/pitcher skills have been added.
<Batter>
<Pitcher>
3. Special Card Deck Score Adjusted
- Deck scores of special cards have been adjusted to help you activate the special deck scores faster.
<Special Card Deck Score Adjusted>
4. Special Deck Score Adjusted
- The initial point section of the special deck score has been reduced and new effects have been added.
<Special Deck Score Effect>
5. New Home Run Celebration
- A new home run visual effect for the MIL has been added.
- A no doubt home run visual effect for Bryce Harper has been added.
- A no doubt home run visual effect for Ronald Acuña Jr. has been added.
6. Player Card Release Feature
- You can now release player cards you don't use and acquire points.
<Release Screen>
7. Player Card Detailed Info Improved
- You can now check the OVR before/after the development.
- If a card of a higher grade is available in the year of the selected player card, it will be displayed in the top right corner.
→ S = Signature, P = Prime, I = Impact, and N = Season
<Player Card Detailed Info Screen>
8. Club Shop Improved
- New products have been added. The purchase limit of some products has been increased.
<Club Shop Products>
9. QoL Improved
- Player card reserve slots have been extended from 600 slots to 800 slots.
- You can now set the MIN - MAX OVR restriction range in the player training > select material.
- The [Exclude preferred team player] checkbox is added under player training > select material, allowing players from the selected team to be omitted from the list.
- The club join screen has been modified so that currently active new clubs are included in the recommended clubs.
- At-bats, home runs, walks, and strikeouts can be checked in the box score after the game.
10. In-game Improvements (Sep. 27th Update Details Added)
- Infield fly rule has been added.
- Batting balance has been adjusted when playing manually against the AI.
- The pitch trajectory will now suit the player's actual pitching form.
- Submarine pitchers' curveballs, sliders, and four-seam fastballs will now show a realistic trajectory.
- Changeup grade will now affect its velocity.
※ S and A grades will remain the same, but B grade or lower has been adjusted to have increased velocity based on the grade.
11. Other (Sep. 27th Update Details Added)
- - A new user check-in event will be held.
※ Existing users can proceed with the new user check-in by logging in to the game within 30 days after the v1.03.00 update.
Thank you.
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