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[Notice] v4.04.00 Update Notice (Updated on Jul 21, 9:45 PM EDT)

 

Greetings from Com2uS.

 

Please read below for details on the v4.04.00 update.

 

[Update Schedule]

Jul. 21, 10:00 PM - Jul. 22, 1:00 AM [EDT] (3 Hours)

 - The update maintenance will take place during the time above.

 -  Lower versions will be blocked after the maintenance. Please make sure to update the game at the market before playing.

 -  Information (screenshots and numbers) provided in the notice is currently under development, and may differ from the actual update.

 -  Information (screenshots and numbers) provided in the notice is currently under development, and may differ from the actual update.

 

 

[Update Details]

 

1. New Rarity: Supreme Moment

- The new rarity “Supreme Moment” has been added.

- Supreme Moment Cards can be obtained through the Card Combination system.

 

1) Skills

- Unlike Moment Cards, Supreme Moment Cards do not have exclusive skills.

- When using a Superior Skill Change Ticket, all types of Moment Tier Skills can be obtained in the first slot.

 > Moment Tier Skills will not appear in the second or third slots.

 > The chance to obtain a Moment Tier Skill is 30%.

- Position-restricted skills will only appear when the position matches.

 

 

2) Growth

- Supreme Moment Cards follow the growth system and balance of Moment Cards.

   > Training, Upgrade, Limit Break, Training Boost, Special Training, etc.

   > Certain Supreme Moment emblems may have higher Training Levels than standard Moment Cards.

 

3) Development Transfer

- Development Transfer is supported between Moment Cards and Supreme Moment Cards.

- When performing Development Transfer, all Moment Tier Skills, including position-restricted skills, can be transferred even if the emblems do not match.

- Skill handling rules during Development Transfer are as follows.

   > If the result card is a Supreme Moment Card, all Moment Tier Skills from the source card can be transferred.

    > If the source card is a Supreme Moment Card, only Moment Tier Skills that the result Moment Card can obtain can be transferred.

    > Moment Tier Skills that cannot be obtained by the result card will be changed to Gold Tier Skills.

 

- Other rules during Development Transfer are as follows.

Category

Description

Training

Combines the Training EXP from both cards.

Training Boost

Applies the higher Training Boost Level of the two cards.

Upgrade

Applies the higher Upgrade Level of the two cards.

Limit Break

Combines the Limit Break EXP from both cards.

Potential

Can select the Potential of the card with expanded Bonus Potential (Potential growth is reset).

Special Training

Combines the Special Training EXP from both cards.

Transcend

Combines the Transcendence Level and accumulated Transcendence EXP from both cards.

 

4) Synergy and Equip Limit

- When Supreme Moment Cards are placed in the lineup, they count as +2 Moment Cards for Synergy effects.

- Up to five Supreme Moment Cards can be equipped in a lineup.

 

 

5) Other Rules

- In growth content such as Special Training, Special Training Retrain, Limit Break, Transcendence, and Transcendence Potential Reset, Supreme Moment Cards can be registered interchangeably with Moment Cards and Transcendence Moment Cards.

- Supreme Moment Cards cannot be used as substitutes for Moment Cards in content that requires Moment Cards as materials, such as the Workshop, Combination, HOF Recruit position materials, Locker Room, and Growth Extraction.

- Regardless of where they are obtained, Supreme Moment Cards will be automatically locked immediately upon acquisition so they can be safely developed.

 

6) Supreme Moment Themes

- 4 Supreme Moment themes have been added in this update.

FIRST SPURT

A player who set the tone with a dominant start to the season.

SUMMER MONSTER

A player who fueled the team during the summer.

OCTOBER LEGEND

A player who made his mark on baseball's biggest stage.

SLOW STARTER

A player who emerged as the team's driving force late in the season.

- Please check the [Supreme Moment Player List] for the player list by theme. (Updated on Jul 21, 9:45 PM EDT)

 

 

2. New Card Combination System

- The Card Combination system has been added, allowing you to use 3 player cards you own as materials to obtain one new card.

- In the July update, Moment Card Combination and Live/Season Card Combination will be added first. You can combine cards you own to obtain a new Moment Card or Live/Season Card.

   > Only themes available from the Moment Scout can be obtained.

- When at least one Moment Card is used as material in a Combination, a Supreme Moment Card can be obtained at a certain probability.

 

1) Card Combination Rules

- Material card combination rates can include up to three rate categories based on the material cards: a higher rarity, the same rarity, and a lower rarity.

 

<Result Card Appearance Rates by Input Card Rarity>

Input/Probability

Supreme Moment

Moment

LIVE/SEASON S

LIVE/SEASON A

LIVE/SEASON B

LIVE/SEASON C

Moment

5%

29%

66%

-

-

-

LIVE/SEASON S

-

0.50%

34%

65.50%

-

-

LIVE/SEASON A

-

-

1%

34%

65%

-

LIVE/SEASON B

-

-

-

10%

34%

56%

LIVE/SEASON C

-

-

-

-

10%

90%

- The result card rarity is determined based on the rarity and number of material cards used.

- Rates are calculated by cumulatively adding result card rates from the highest rarity. If the cumulative rate exceeds 100%, the excess amount will be discarded, and the rates for all lower rarities will be adjusted to 0%.

      > Rarity order: Supreme Moment → Moment → Live/Season S → A → B → C

ex. 1) When using three Moment Cards

  > Supreme Moment appearance rate: 15%, Moment appearance rate: 85%, Live/Season S rate adjusted to 0%

 ex. 2) When using one Season/Live S, one Season/Live A, and one Season/Live B Card

  > Moment appearance rate: 0.5%, Season/Live S appearance rate: 35%, Season/Live A appearance rate adjusted to 64.5%, and all lower-rarity rates adjusted to 0%

- Supreme Moment Cards cannot be used as material cards.

 

2) Card Combination UI

① You can check the result card appearance rates.

② You can check the material cards you have selected.

③ You can select the Combination item to use for the Combination.

④ You can select material cards to use for the Combination from the list of players you own.

⑤ You can perform the Combination with the currently selected player cards and Combination item.

 

3) Result Card Acquisition

- If you perform a Combination while the result card rates include a chance to obtain Moment or Supreme Moment Cards, five result candidate cards will be determined through five independent attempts.

 > If at least one of the five determined candidate cards is Moment or higher, a special animation will play, and you can select one card from the five cards to obtain.

 > If the candidate cards do not include a Moment or higher player, or if no Moment or higher appearance rate is assigned, one of the five candidate cards will be obtained immediately at random.

* If your connection is abnormally terminated during the special animation (shuffle), you can continue from the previous special animation step and select your card after reconnecting.

 

4) Card Combination Exclusive Items

- Moment Guarantee Ticket: An item that guarantees the result card rarity to be at least a Moment Card.

   > Can be used when at least one Moment Card material is registered.

   > Can be used for free once per month, and unused free attempts do not accumulate.

- Team Guarantee Ticket / Division Guarantee Ticket / League Guarantee Ticket: Items that narrow the result card pool to the selected team/division/league.

- Moment Combination Wildcard: An item with the same material value as a Moment Card when performing a Combination that can be used in place of a Moment Card.

 

 

3. Uniform Crafting System

- The Craft Uniform system has been added, allowing you to craft Uniforms using various items as materials.

- This feature will be available through the new [Uniform] tab in the Locker Room menu and will unlock after winning the League Mode Champion 1 World Series.

- Locker Room Points can be obtained when Uniform crafting is completed.

- Equipped Uniforms will be applied to modes outside regular games that use a 26-man lineup for 9-inning games, as well as to the Main Lobby character.

 > Live Match, RBI Battle, Ranked Slugger, Tiebreaker Ace Showdown, Ultimate Duo 9 Innings

- The 2025 All-Star Uniforms have been added in this update.

 

1) Craft Uniform

① Move to the previous/next Uniform list.

② Move to the Uniform preview screen.

③ Displays the Locker Room Points obtained when crafting the Uniform.

④ Position material registration button. When selected, the position material registration pop-up will appear.

⑤ Check/select player cards and items required for crafting.

   > Position material registration status and crafting material registration status are saved separately for each Uniform.

⑥ Craft the Uniform with the currently selected player cards and items.

 

2) Equip Uniform

- For Uniforms that have been crafted, the [Craft] button will change to the [Equip] button.

- Uniforms you own can be equipped through [Equip].

 

3) New Uniforms

- The 2025 All-Star Uniforms have been added in this update, and the materials required for crafting are as follows.

- Only the All-Star Uniform of each team can be crafted.

Uniform

Material by Position

Fixed Core Material

Material 1

Material 2

Material 3

Material 4

Material 5

Material 6

2025 AL All-Star Uniform

1 Moment Card for each position

HOF Card x 1

AL Moment Card x 5

AL Signature Card x 5

AL LIVE/SEASON S Card x 200

Limit Break EXP x 6,000

TRAINING BOOST TICKET x 100,000

Points x 300,000,000

2025 NL All-Star Uniform

1 Moment Card for each position

HOF Card x 1

NL Moment Card x 5

NL Signature Card x 5

NL LIVE/SEASON S Card x 200

Limit Break EXP x 6,000

TRAINING BOOST TICKET x 100,000

Points x 300,000,000

 

4. Title Image Update

- The main title image displayed when launching the game has been changed to a more polished image.

 

 

 

5. In-Game Animation and Other Improvements

1) New No-Doubt Home Run Animation

  - A new No-Doubt Home Run cutscene has been added.

Carlos Santana

 

2) New Unique Faces

  - The unique face of the players listed below will be added.

 

<Batter>

Nate Eaton

Brandon Guyer

Jonny Gomes

Justin Maxwell

Marcus Thames

Brett Wallace

Chris Gimenez

Roman Anthony

James Wood

 

<Pitcher>

Sean Burnett

Ron Guidry

Tim Lincecum

 

3) New Unique Forms

  - The unique form of the pitchers below has been added.

 

<Batter>

Mark McGwire

Brent Rooker

James Outman

Josh Jung

Shea Langeliers

Spencer Steer

 

<Pitcher>

Jesús Luzardo

Ryan Pepiot

Jason Adam

Heath Bell

Abner Uribe

Jeremiah Estrada

Tim Lincecum

Roy Oswalt

Tanner Houck

Derek Lowe

 

4) Character Shadows Improved

- Player shadow effects on the field will be updated to look more realistic and natural.

Before

After

 

 

6. Gameplay and UX Improvements

1) Initial Player Selection UI Improved

- The UI introducing the starting players shown when creating a team will be improved.

 

2) Locker Room Unlock Conditions Added

- After the update, a lock feature will be added to Emotes and Locker Room Effect content in the Locker Room for new users.

 > Emote unlock requirement: Win the League Mode Champion 1 World Series.

 > Locker Room Effect unlock requirement: Win the League Mode Champion 1 World Series.

 

3) Certain Player Name Announcements Fixed

- An issue where certain players’ name announcements did not play properly during in-game matches will be fixed.

 

4) Skill Menu Unlock Mission Changed

- The Skill menu unlock mission has been changed to unlocking League Mode Amateur 1 difficulty.

 

 

7. Scout Schedule Adjustments
- The Purchase Reward refresh schedule for the three regular Scouts displayed in the Premium tab will be adjusted as follows.
- The currently active schedule will not change, and the adjustment will apply starting from the next refresh.

1) Premium Scout
- Next Purchase Reward Schedule: Aug. 13, 12:00 AM – Sep. 10, 11:59 PM EDT
- Thereafter, refreshes on the 11th of each month at 12:00 AM EST/EDT

2) Moment Scout
- Next Purchase Reward Schedule: Jul. 24, 12:00 AM – Aug. 20, 11:59 PM EDT
- Thereafter, refreshes on the 21st of each month at 12:00 AM EST/EDT

3) Advanced Scout
- Next Purchase Reward Schedule: Jul. 29, 12:00 AM – Aug. 31, 11:59 PM EDT
- Thereafter, refreshes on the 1st of each month at 12:00 AM EST/EDT

 

 

8. Major Event Schedules After the v4.04.00 Update

"- The Combination Support Event will begin to celebrate the addition of the Card Combination system.

- Starting Jul. 23, the Growth Extraction Event will begin, allowing Growth Extraction for Moment and (FA) Signature Cards.

- Please refer to a future notice for more details on each event."

 

 

We will continue to work on adding new exciting content along with balance adjustments, content rewards, and system improvements.

 

Thank you.

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