[Notice] v3.08.00 Update Notice – Part 1 (New Signature Black)

Greetings from Com2uS.
Please read below for details on the v3.08.00 update.
* The details of this update are divided into Part 1 and Part 2 by major topic.
* Part 1 covers the addition of Signature Black Cards. Part 2 covers new Special Cards and various content improvements.
[Update Schedule]
- Dec. 16 9:00 PM - Dec. 17 12:00 AM [EST] (3 Hours)
* The update maintenance will take place during the time above.
* Lower versions will be blocked after the maintenance. Please make sure to update the game at the market before playing.
* Information (screenshots and numbers) provided in the notice is currently under development, and may differ from the actual update.
[Update Details]
1. New Signature Black Cards
- New [Signature Black Cards] have been added. These cards can be recruited by using eligible Signature Cards that meet the growth requirements.
- Signature Cards and FA Signature Cards can be acquired as [Signature Black Cards] and [FA Signature Black Cards] respectively.
- In the v3.08.00 update, only Signature Black Cards for Starting Pitcher (SP) and Designated Hitter (DH) positions can be recruited.
* Other positions will become available sequentially in future updates.
* In the next v3.09.00 update, outfield positions (LF/CF/RF) will be added to the list of available positions.
* Multi-position players can only be recruited as Signature Black Cards if both of their positions are available for Signature Black recruitment.
* When recruiting a two-way player as a Signature Black Card, both the batter and pitcher cards will be recruited as Signature Black Cards, just as with a Rarity Boost.
1) Signature Black Recruitment
- Signature Black Cards can be recruited through the [Signature Black] menu under Team Management.
- This menu opens once you unlock League Mode – World Champion 1.
- You can acquire a Signature Black Card using a Signature Card that meets the following growth requirements.
Type | Condition |
Training | 25 |
Upgrade | 20 |
Special Training | 3 |
Transcendence | 9 |
Skill | 3 S-Level / 3 Gold Tier |
* FA Signature Black Cards can also be acquired using FA Signature Cards that meet the same growth requirements.
- Signature Black Recruitment is available once per month, and the limit resets on the 1st of every month.
- Additionally, you may recruit one Signature Black player using a reduced amount of materials, limited to once per account.
- You can recruit a Signature Black Card by registering a Signature Card that meets the growth requirements, along with [Signature Black Recruit Contracts] and the designated materials.

<Signature Black Recruitment Materials>
Material | Exclusive Offer | Limited Monthy |
Same-team Signature Card | 6 | 9 |
Signature Card | 1 | 2 |
SIGNATURE BLACK CONTRACT | 100 | 200 |
ULTIMATE COIN | 80,000 | 160,000 |
ADVANCED TRAINING BOOST TICKET | 1,000 | 2,000 |
LIVE & SEASON S (CRAFT) CARD | 75 | 150 |
POINT | 150,000,000 | 300,000,000 |
* Same-team Signature Cards must match the target player’s team.
* Same-team Signature Cards and standard Signature Cards may be substituted with same-team FA Signature Cards and standard FA Signature Cards, respectively.
* When using a Signature Card (including FA) of the same player as the target Signature Black Card under the “Same-team Signature Card” requirement, the material's effectiveness will be three times its value.
Example: Registering one Signature Card of the same player will count as three materials.
<FA Signature Black Recruitment Materials>
Material | Exclusive Offer | Limited Monthy |
Same-position Signature Card | 3 | 6 |
Signature Card | 1 | 2 |
SIGNATURE BLACK CONTRACT | 75 | 150 |
ULTIMATE COIN | 60,000 | 120,000 |
ADVANCED TRAINING BOOST TICKET | 750 | 1,500 |
LIVE & SEASON S (CRAFT) CARD | 50 | 100 |
POINT | 150,000,000 | 300,000,000 |
* Same-position Signature Cards must match the target player’s position.
* Same-position Signature Cards and standard Signature Cards may be substituted with same-position FA Signature Cards and standard FA Signature Cards, respectively.
* When using a Signature Card (including FA) of the same player as the target Signature Black Card under the “Same-position Signature Card” requirement, the material's effectiveness will be three times its value.
Example: Registering one Signature Card of the same player will count as three materials.
<Signature Black Card Recruitment: Growth Transfer>
- The following development values from the original Signature Card will be transferred when recruiting it as a Signature Black Card:
> Transcendence Lv. 9 effect (1st Skill Level +1), Training and Training Boost Levels, Skill Board, and Potential
- However, the original Signature Card’s Upgrade, Special Training, and Transcendence Level will be reset.
- The following elements will become available for Signature Black Cards:
> Fourth Skill Slot, Skill Preset, Black Boost, and Performance Fitting
2) Signature Black Contract
- A new [Signature Black Contract], required for Signature Black recruitment, has been added.
- A new [Black Seal], required to craft the Signature Black Recruit Contract, has been added.
- The Signature Black Contract can be purchased at the Stadium Shop or crafted at the Workshop.
SIGNATURE BLACK CONTRACT | BLACK SEAL |
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* You can check detailed sources for each item via the Acquisition Info menu.
<STADIUM SHOP>
- The Signature Black Contract has been added to the [Ranked Shop] tab.
Item Name | RANKED COIN | Limit |
SIGNATURE BLACK CONTRACT | 1,000 | 20 times per month |
- The Signature Black Contract has been added to the [Star Item] tab.
Item Name | STAR | Limit |
SIGNATURE BLACK CONTRACT | 1,000 | - |
<Workshop>
- A new crafting recipe for the Signature Black Contract has been added to the [Item] tab.
Craft Item | Quantity | Limit | Limit |
SIGNATURE BLACK CONTRACT | 1 | 8 per week | [Team Lv.] Reach Team Lv. 40 |
SIGNATURE BLACK CONTRACT | 1 | 6 per week | - |
3) Signature Black Development
- Signature Black Cards have higher growth limits than existing Signature Cards. They can also unlock new growth features such as a fourth Skill Slot and Black Boost.
- However, their Limit Break stays completed, and Upgrade is available up to Lv. 10.
Type | Achievable Value | |
Signature Black | FA Signature Black | |
Training | 33 | 33 |
Training Boost | 18 | 18 |
Upgrade | 10 | 10 |
Transcendence | 15 | 15 |
Limit Break | - | - |
Special Training | 5 | 5 |
Deck Score | 31 | 24 |
<Training & Training Boost>
- Training starts at Lv. 25 and can be developed up to Lv. 33.
- Training Boost starts at Lv. 10 and can be expanded up to Lv. 18.
- Training Boost requires Advanced Training Boost Tickets and Points.
<Training Reallocation>
- Signature Black Cards can use 2 Training Reallocation Tickets along with Points to perform Training Reallocation.
<Upgrade>
- Upgrade is available up to Lv. 10, and stats increase according to the Upgrade Level.
- As of the v3.08.00 update, upon reaching Upgrade Lv. 10 with a Signature Black Card, a +2 boost is applied to all stats. This results in a maximum +2 OVR from Upgrades.
* In the v3.09.00 update, additional effects that boost position-specific stats upon Upgrade are scheduled to be added.
- To activate the Upgrade button, 5 material cards must be registered.
- However, if the success rate reaches 100% through items such as an Upgrade Success Guarantee Badge, it can proceed with fewer than 5 material cards.
Upgrade Level | Material OVR |
1 | 120 |
2 | 120 |
3 | 130 |
4 | 130 |
5 | 140 |
6 | 140 |
7 | 150 |
8 | 150 |
9 | 160 |
10 | 160 |
* When attempting to upgrade from Lv. 0 to Lv. 1, a material card with OVR 120 or higher is required.
<Special Training>
- Special Training can be developed up to Lv. 5.
- It can be performed using Impact-grade or higher Special Cards, Special Training Cards, or the exclusive item [Signature Black Special Training Guarantee Ticket] as materials.
- Each time a Special Training level increases, you can choose a stat to boost by 1.
- Each Special Training level also raises the Deck Score by 1.
Special Training Level | Deck Score | |
Signature Black | FA Signature Black | |
0 | 26 | 19 |
1 | 27 | 20 |
2 | 28 | 21 |
3 | 29 | 22 |
4 | 30 | 23 |
5 | 31 | 24 |
<ST Retrain>
- Signature Black Cards can undergo [Special Training Retrain] by selecting a completed Special Training level.
- It can be performed using Impact-grade or higher Special Cards, Special Training Cards, or a [Special Training Retrain Ticket].
- Special Training Retrain requires 2,000 EXP regardless of the current Special Training level.
<Transcend>
- Transcendence is available up to Lv. 15, and the following effects are granted when reaching certain Transcendence levels.
> Lv. 9: First Skill Level +1, and you can select one base Potential to unlock additional levels.
> Lv. 12: One Transcendence Potential can be selected and unlocked.
> Lv. 15: Transcendence Potential level expansion becomes available.
Lv. 9 Effect | Lv. 12 Effect | Lv. 15 Effect |
![]() | ![]() | ![]() |
- Signature Black Cards must accumulate Transcendence EXP to increase their Transcendence Level.
Transcendence Level | Required EXP |
1 | 3 |
2 | 3 |
3 | 3 |
4 | 3 |
5 | 3 |
6 | 3 |
7 | 3 |
8 | 3 |
9 | 3 |
10 | 9 |
11 | 9 |
12 | 9 |
13 | 9 |
14 | 9 |
15 | 9 |
* Boost from Transcendence Lv. 0 to Lv. 1 requires 3 EXP.
- Transcendence EXP can be obtained by using the following cards as materials.
EXP Gained | Material Card |
9 | Same-player (FA) Signature Black Card |
3 | (FA) Signature Black Card with matching Team and Position |
3 | Same-player (FA) Signature Card |
1 | (FA) Signature Card with matching Team and Position |
<Potential>
- When recruiting a Signature Black Card, the original Signature Card’s Potential values will be preserved.
- Once the required Transcendence Levels have been reached, base Potential expansion and Transcendence Potential unlock/expansion become available.
* For more details, please refer to the Transcendence Potential section of this notice.
<Black Tier Skill>
- When recruiting a Signature Black Card, the original Signature Card’s Skills will be preserved.
- Signature Black Cards will unlock a [Fourth Skill Slot] with a [Black Tier Skill(S-Level)] upon recruitment.
- Only one Black Tier Skill can be held regardless of its order in the skill slots. Its level ranges from D (minimum) to S4 (maximum).
- Black Tier Skills can be obtained by using an Advanced Skill Change Ticket or a Superior Skill Change Ticket. The acquisition rate varying depending on the type of ticket used.
* When using a Superior Skill Change Ticket on a Signature Black Card, a Black Tier Skill will be guaranteed.
* Black Tier Skills cannot be obtained on any card types other than Signature Black Cards.
* The list of Black Tier Skills can be viewed via Player Index → Skills → Black.

<Skill Preset>
- When recruiting a Signature Black Card, [Skill Preset 2] will unlock.
- Signature Black Cards can hold up to two Skill Boards.
- You can select and switch between them via the Preset menu in Skill Change.

<Black Boost>
- When recruiting a Signature Black Card, bonus stats will be granted through the [Black Boost] effect. Values will range randomly from 6 to 18.
- You can redistribute these stats in the Black Boost tab within the Signature Black menu.
- Redistribution can be performed using two methods: [Normal Redistribution] and [Advanced Redistribution].
The required materials and the adjustable Black Boost stat range vary depending on the selected method.
Category | Normal Redistribution | Advanced Redistribution |
Black Boost Range | 6~18 | 15~18 |
Material | Same-team (FA)Prime Card | Same-team (FA)Signature Card |
POINT | 1,000,000 | 1,000,000 |
* Stats are redistributed randomly within the available range.
* With Advanced Redistribution, you can choose between the previous and new results on the result screen.
<Performance Fitting>
- Signature Black Cards can be fine-tuned through [Performance Fitting].
- This feature is available in the Performance Fitting tab of the Signature Black menu.
- For [Batters], you can select only one of the following options for adjustment: Hot/Cold Zones or Launch Angle.
> Hot/Cold Zones: Based on the selected zone, values increase randomly by +1 to +4.
> Launch Angle:
- Increase: Randomly increases Average Launch Angle by +1 to +4.
- Decrease: Randomly reduces Average Launch Angle by -1 to -4.
* If you undergo Launch Angle fitting while Hot/Cold Zone fitting is active, the existing Hot/Cold Zone fitting values will be reset.
- For [Pitchers], one pitch type of Grade B or lower is randomly selected for a one-tier grade boost.
Hot/Cold Zones | Launch Angle | Pitch Grade |
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- Performance Fitting requires the following materials:
Category | Required Amount |
ULTIMATE COIN | 500 |
Training Card EXP | 350,000 |
Upgrade Card EXP | 40,000 |
Same-team (FA)Signature Card | 1 |
<Change Year>
- Signature Black Cards can be changed to a different-year Signature Black Card of the same player.
- This feature is available in the [Year Change] tab within the Signature Black menu.
- A Signature Card of the same player from the target year is required.
> Signature Black → Same player · different-year Signature Card
> FA Signature Black → Same player · different-year FA Signature Card

* When performing a Year Change, all development values except Performance Fitting will be transferred.
* When changing the year, only the Potential level slots (including Bonus Potential) will be transferred. Any developed values will not carry over.
* For two-way players, both batting and pitching development values, excluding Performance Fitting, will be transferred separately.
* Year Change can be performed even if the team is different, as long as the player is the same.
* Cards used as materials will be consumed.
- The following materials are required to perform a Year Change:
Category | Required Amount |
Same player · different-year (FA) Signature Card | 1 |
Same-team (FA)Signature Card | 3 |
DEVELOPMENT TRANSFER TICKET | 500 |
POINT | 100,000,000 |
<Transfer Development>
- Signature Black Cards can undergo Development Transfer with [Same-player] or [Same-position] targets.
> Same-Player: Available between Signature Black Cards of the same player.
> Same-Position: Available between Signature Black Cards of the same position.
* When a Same-Position Development Transfer is completed, the source card will be consumed.
- When transferring, all development values except Performance Fitting will be transferred, as outlined below:
Category | Transfer Development | Description |
Training | O | Combines the Training EXP from both cards. |
Training Boost | O | Applies the higher Training Boost Level of the two cards. |
Upgrade | O | Applies the higher Upgrade Level of the two cards. |
Potential | O | Transfers the selected Potential value between the two cards. |
Special Training | O | Combines the Special Training EXP from both cards. |
Skill | O | Transfers the selected Skill Board between the two cards. (including Skill Boards 1 & 2) |
Transcendence | O | Combines the Transcendence Level and accumulated Transcendence EXP from both cards. |
Black Boost | O | Transfers the selected Black Boost between the two cards. |
Performance Fitting | X | Performance Fitting values will not be transferred. |
* Training stat boost values will be reallocated when transferred.
* Any excess growth values in Training, Potential, Special Training, or Transcendence will be discarded.
* For (FA) Signature Black, HOF, and Moment Cards that have reached Transcendence Lv. 9 or higher, [Same Player] Development Transfer will be temporarily unavailable.
This feature will become available through an update planned for January.
<Others>
- When placing a Signature Black Card in the lineup, the same Synergy effects will apply as the previous Signature Card.
- When converting a Signature Black Card to an FA Card, 16 FA Contracts are required. This remains the same as that of standard Signature Cards.
- Signature Black Cards are a higher-tier rarity than Signature Cards.
> Card Type: Season = Live < (FA) Impact < (FA) Prime = Moment < (FA) Signature < (FA) Signature Black < HOF
2. Transcendence Level Expansion
- The maximum Transcendence Level for Moment and HOF Cards has been expanded from 9 to 15.
- Levels will increase once the required Transcendence EXP is met.
- For Levels 1–9, the required materials remain the same as before. From Level 10 onward, the amount will increase.
Transcendence Level | Required EXP |
1 | 3 |
2 | 3 |
3 | 3 |
4 | 3 |
5 | 3 |
6 | 3 |
7 | 3 |
8 | 3 |
9 | 3 |
10 | 9 |
11 | 9 |
12 | 9 |
13 | 9 |
14 | 9 |
15 | 9 |
* Boost from Transcendence Lv. 0 to Lv. 1 requires 3 EXP.
- Transcendence EXP can be obtained by using the following cards as materials.
Card Type | EXP Gained | Material Card |
Moment | 9 | Same-player Moment Card |
3 | Moment Card with the same team and position | |
HOF | 9 | Same-player HOF Card |
3 | HOF Batter/Pitcher Card |
* For HOF Cards, you can only register HOF batter cards when transcending a batter, and HOF pitcher cards when transcending a pitcher.
3. Potential Expansion & Transcendence Potential
- A new Potential growth system has been added for HOF, Signature Black, and Moment Cards.
- This system can be accessed from the [Transcendence Potential] tab in the Potential menu.
- Once the required Transcendence Levels have been reached, base Potential expansion and Transcendence Potential unlock/expansion become available.
<Potential Expansion>
- Upon reaching Transcendence Lv. 9, one base Potential can be selected and expanded up to Lv. 15. (Updated on Dec. 17, 5:10 AM EST)
> (FA) Signature Black / Moment: Expands by Lv. 1–5 at random.
> HOF: Expands by Lv. 1–3 at random.
- The first expansion is free. Subsequent attempts require materials to reset it.

<Unlock Transcendence Potential>
- Upon reaching Transcendence Lv. 12, one Transcendence Potential (the 6th Potential) can be selected and unlocked.
- When first unlocked, it will be available for growth up to Lv. 4.
- The first unlock is free. Afterward, materials are required to switch to a different Transcendence Potential.

<Transcendence Potential Expansion>
- At Transcendence Lv. 15, the unlocked Transcendence Potential can be further expanded.
> (FA) Signature Black / Moment: Expands by Lv. 1–6 at random.
> HOF: Expands by Lv. 1–8 at random.
- The first expansion is free. Afterward, materials are required to reset the Transcendence Potential expansion.

4. Moment Special Training Level Expansion
- The maximum Special Training level for Moment Cards has been expanded from Lv. 5 to Lv. 8.
- Upon reaching Lv. 8, a Moment Card’s Deck Score can increase up to a maximum of 27.
- In addition, the EXP required to reach each Special Training level has been reduced.
Special Training Level | Required EXP | Deck Score | |
Before | After | ||
0 | - | - | 14 |
1 | 1,000 | 1,000 | 16 |
2 | 2,000 | 1,000 | 18 |
3 | 3,000 | 2,000 | 20 |
4 | 4,000 | 2,000 | 22 |
5 | 5,000 | 2,000 | 24 |
6 | - | 3,000 | 25 |
7 | - | 3,000 | 26 |
8 | - | 3,000 | 27 |
* Due to the reduced EXP requirements, Moment Cards that were already at Special Training Lv. 5 before the v3.08.00 update can be immediately raised to Lv. 7 from the Special Training menu.
5. New Potential Game
- A new [Potential F Game] has been added to Potential game list.
- In this mode, you can obtain [Potential Note F], which is required for Transcendence Potential growth.
6. New Achievements Added & Existing Achievements Expanded
- With the addition of Signature Black Cards and the expansion of Transcendence Levels, related Achievements have been added or expanded.
- For more details, go to [Mission → Challenges → Players].
<Signature Black Recruitment Achievements>
- New achievements for recruiting Signature Black Cards have been added.
Achievement | Reward | Qty |
Recruit a Signature Black 1 time | DIVISION SELECTIVE SIGNATURE PACK | 1 |
Recruit a Signature Black 2 times | DIVISION SELECTIVE SIGNATURE PACK | 1 |
Recruit a Signature Black 3 times | DIVISION SELECTIVE SIGNATURE PACK | 1 |
Completed for each recruitment | DIVISION SELECTIVE SIGNATURE PACK | 1 |
Recruit a Signature Black 100 times | DIVISION SELECTIVE SIGNATURE PACK | 1 |
* This achievement can be completed up to 100 times.
* Recruiting FA Signature Black Cards will also count toward this achievement.
<Signature Black Training Boost Achievements>
- New achievements for Signature Black Training Boost have been added.
Achievement | Reward | Qty |
[Signature Black Training Boost] Attempt 100 times | ADVANCED TRAINING BOOST TICKET | 100 |
[Signature Black Training Boost] Attempt 200 times | ADVANCED TRAINING BOOST TICKET | 100 |
[Signature Black Training Boost] Attempt 300 times | ADVANCED TRAINING BOOST TICKET | 100 |
Completed for every 100 attempts | ADVANCED TRAINING BOOST TICKET | 100 |
[Signature Black Training Boost] Attempt 3,000 times | ADVANCED TRAINING BOOST TICKET | 100 |
* This achievement can be completed up to 3,000 attempts.
* You can complete achievements by performing Training Boosts using FA Signature Black Cards.
<Moment Card Transcendence Level Achievements>
- New achievements for reaching Transcendence Levels with Moment Cards have been added.
Achievement | Reward | Qty |
[Player Management] Reach Moment Card Transcendence Lv. 1–9 | PREMIUM SCOUT TICKET | 1 |
[Player Management] Reach Moment Card Transcendence Lv. 10–15 | PREMIUM SCOUT TICKET | 3 |
<HOF Card Transcendence Level Achievement Expansion>
- Achievements for reaching Transcendence Lv. 10–15 with HOF Cards have been added.
Achievement | Reward | Qty |
[Player Management] Reach HOF Card Transcendence Lv. 10–15 | PREMIUM SCOUT TICKET | 3 |
7. New Item: [Special Training Retrain Ticket]
- A new [Special Training Retrain Ticket] has been added. This item can be used to perform Special Training Retrain for HOF Cards and Signature Black Cards.
- This ticket grants one Special Training Retrain attempt, regardless of Special Training EXP.
- The number of tickets required per retrain varies by card type:
> HOF Cards: Requires 1 Special Training Retrain Ticket
> Signature Black Cards: Requires 2 Special Training Retrain Tickets
- When performing Special Training Retrain using these tickets, you can choose between the before and after stat values on the result screen.
- In addition, using tickets allows you to perform consecutive retrains.
* You can retrain consecutively up to the number of tickets you own.
8. New Upgrade Cards
- New Upgrade Cards have been added.
- They provide the same effect as a Player Card with the same OVR when used as Upgrade materials.
- Upgrade Points are applied based on OVR when used as Position Training materials.
<Position Training Upgrade Points by Card Type>
UPGRADE CARD | Upgrade Point |
OVR 130 UPGRADE CARD | 70 |
OVR 140 UPGRADE CARD | 80 |
OVR 150 UPGRADE CARD | 90 |
OVR 160 UPGRADE CARD | 100 |
That wraps up Part 1 of the v3.08.00 update notice.
Please refer to Part 2 for details on the Special Card additions and content improvements.
>> [Notice] v3.08.00 Update Notice – Part 2 [Go Now]
Thank you.
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