[Notice] v3.06.00 Update Notice (Updated on Sep. 24, 12:20 AM EDT)

Greetings from Com2uS.
Please read below for details on the v3.06.00 update.
[Update Schedule]
- Sep. 23, 10:00 PM - Sep. 24. 1:00 AM [EDT] (3 Hours)
* The update maintenance will take place during the time above.
* Lower versions will be blocked after the maintenance. Please make sure to update the game at the market before playing.
* Information (screenshots and numbers) provided in the notice is currently under development, and may differ from the actual update.
[Update Details]
1. New Title Screen
- A new title screen image has been applied with the v3.06.00 update.


2. Club Battle Revamp
- Club Battle has been fully revamped with the addition of Formation Settings and a new 1v1 Round format.
※ The revamped Club Battle will begin on Sep. 25, 01:00 AM EDT, and will first be held as a Preseason to help you adjust to the new system.
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1) Tier System Revamp
- The previous league structure has been revamped into a Tier system. Club Points will now determine Club Tier and World Rankings.
- Club Points can be earned by winning Club Battle Rounds.
- Reaching certain Club Point milestones will increase the Club Tier and grant rewards.
- At the start of a new season, Club Points will be adjusted based on the results of the previous season.
- Clubs participating in Club Battle for the first time will start with 1,000 CP (Bronze III), and CP will not drop below 1,000.
* During the Preseason, Clubs can reach up to Diamond I Tier.
Tier | Required Points | Adjusted Points at New Season Start |
Diamond I | 2,100 | 1,600 |
Diamond II | 2,000 | 1,600 |
Diamond III | 1,900 | 1,600 |
Platinum I | 1,800 | 1,600 |
Platinum II | 1,700 | 1,600 |
Platinum III | 1,600 | 1,600 |
Gold I | 1,500 | 1,500 |
Gold II | 1,400 | 1,400 |
Gold III | 1,300 | 1,300 |
Silver I | 1,250 | 1,250 |
Silver II | 1,200 | 1,200 |
Silver III | 1,150 | 1,150 |
Bronze I | 1,100 | 1,100 |
Bronze II | 1,050 | 1,050 |
Bronze III | 1,000 | 1,000 |
2) Club Battle Format
- After the revamp, Club Battles will run for 14 Rounds per season, with one Round held per day and no breaks in between.
- Each Round is divided into four phases: Round Matching, Round Battle, Round Settlement, and Rest.
Type | Start | End |
Round Matching | 10:00 | 11:59 |
Round Battle | 12:00 | 23:59 |
Round Settlement | 00:00 | 01:59 |
Rest | 02:00 | 09:59 |
* The EAST server follows KST and the WEST server follows EDT/EST.
- Each Round is played in a 1v1 format, and the Club that earns the higher Round Score wins.
- Every Club member has 3 attack chances and 3 defense chances.
- Winning against an opposing Club member grants Round Score.
Type | Round Score |
First Win | +5 |
Second Win | +3 |
Third Win | +1 |
- After the Club Battle revamp, you can now attack the same opponent up to 3 times.
- If you lose an attack, the defending Club member receives an OVR -2 debuff (up to -20).
- Successfully defeating an opposing Club member three times will deduct all of that member’s defense chances and grant your Club a Club Emblem.
- Additional Round Score is awarded based on the number of Club Emblems obtained.
Obtained Club Emblem | Round Score |
1 | +5 |
3 | +10 |
5 | +15 |
7 | +20 |
9 | +25 |
11 | +30 |
13 | +35 |
15 | +40 |
17 | +45 |
19 | +50 |
20 | +55 |
- Winning a round will net you Club Points, while losing a round will deduct them.
- The amount of points gained or lost is determined by the Club Point difference between the two matched Clubs.
- Clubs with the lower CP will earn more points when winning, while Clubs with the higher CP will lose more points when defeated.
- At the end of a Round, additional Club Points are gained or lost based on the Round Score gap.
Type | Winning Club | Losing Club |
20-point gap | +10 | -10 |
30-point gap | +15 | -15 |
40-point gap | +20 | -20 |
3) Club Member Formation Settings
- A new strategic element, Formation Settings, has been added to Club Battle.
- Formations can only be set by the Club Master or Vice Master, and may be changed from the Club Battle Rest period until 2 hours before the Round starts.
- Formations are divided into Offense, Defense, and Balance, each applying different OVR buffs and debuffs:
> Offense Formation: OVR +2 buff when attacking, OVR -1 debuff when defending.
> Defense Formation: OVR +2 buff when defending, OVR -1 debuff when attacking.
> Balance Formation: No OVR buffs or debuffs.
- Members in Offense and Defense Formations start with their OVR revealed, and both Formations must always have the same number of members assigned.
- Members in the Balance Formation start with their OVR hidden, but it will be revealed once they are attacked.
- New Club members who join during a Round will be eligible for Formation Settings starting from the Club Settlement completion after that Round ends.
4) Club Battle Rewards
- By participating in Club Battles, you can earn Tier Rewards, Rank Rewards, Round Rewards, and Game Rewards.
> Tier Rewards: Distributed at the end of the season based on your Club’s final Tier.
> Rank Rewards: Distributed at the end of the season based on your Club's final ranking.
> Round Rewards: Granted after each Round, based on your Club’s current Tier and the Round result (win/loss).
> Game Rewards: Granted after each match, based on your Club’s current Tier and the match result.
* The Club Battle opening on Sep. 25 will run as a Preseason, and all rewards will be distributed as Preseason Rewards.
* Rewards may be adjusted once the Regular Season begins, and any changes will be announced in a separate notice.
* Detailed reward info can be checked via [Club Battle > Club Battle Rewards].
3. Club Mission Revamp
- Club Missions have been revamped, with Stars and HOF Coins added to certain mission rewards.
Mission | Stage | Item | Qty |
[Check-in] Log In Daily | 1 | HOF COIN | 100 |
[Check-in] Log In Daily | 2 | HOF COIN | 100 |
[Check-in] Log In Daily | 3 | HOF COIN | 100 |
[Check-in] Log In Daily | 4 | HOF COIN | 100 |
[Check-in] Log In Daily | 5 | HOF COIN | 100 |
[Ranked Battle] Finish a Game | 1 | STAR | 100 |
[Ranked Battle] Finish a Game | 2 | STAR | 100 |
[Ranked Battle] Finish a Game | 3 | STAR | 100 |
[Ranked Battle] Finish a Game | 4 | STAR | 100 |
[Ranked Battle] Finish a Game | 5 | STAR | 100 |
[Currency] Use Balls | 1 | CLUB COIN | 150 |
[Currency] Use Balls | 2 | CLUB COIN | 150 |
[Currency] Use Balls | 3 | CLUB COIN | 150 |
[Currency] Use Balls | 4 | CLUB COIN | 150 |
[Currency] Use Balls | 5 | CLUB COIN | 150 |
[Ranked Slugger] Finish a Game | 1 | CLUB COIN | 150 |
[Ranked Slugger] Finish a Game | 2 | CLUB COIN | 150 |
[Ranked Slugger] Finish a Game | 3 | CLUB COIN | 150 |
[Ranked Slugger] Finish a Game | 4 | CLUB COIN | 150 |
[Ranked Slugger] Finish a Game | 5 | CLUB COIN | 150 |
[Rival Series] Finish a Game | 1 | CLUB COIN | 150 |
[Rival Series] Finish a Game | 2 | CLUB COIN | 150 |
[Rival Series] Finish a Game | 3 | CLUB COIN | 150 |
[Rival Series] Finish a Game | 4 | CLUB COIN | 150 |
[Rival Series] Finish a Game | 5 | CLUB COIN | 150 |
4. Club Shop: New Items
- Three new items have been added to the Club Shop.
- The purchase limit for the Team Selective Impact Pack has been increased from 1 to 2.
- Some offers, including the 50 Balls, will no longer be available.
* With the removal of the 50 Balls offer from the shop, the weekly craft limit for 50 Balls in the Workshop has been increased from 10 to 15.
Type | Item Name | CLUB COIN | Limit | Purchase Requirement |
New | PLAYER SELECTIVE MOMENT PACK | 50,000 | 1 time per account (Updated on Sep. 23, 10:00 PM EDT) | [Club Battle] Win 70 Times |
New | DIVISION SELECTIVE SIGNATURE PACK | 60,000 | Once per 3 months | [Club Battle] Win 100 Times |
New | DIVISION SELECTIVE PRIME PACK | 8,000 | 2 per month | [Club Battle] Win 30 Times |
New | SUPERIOR SKILL CHANGE TICKET | 10,000 | 1 time per month | - |
Increased Purchase Limit | TEAM SELECTIVE IMPACT PACK | 4,000 | 2 per month | - |
Sales Ended | ADVANCED SCOUT TICKET | 80 | 15 per week | - |
Sales Ended | 50 BALLS | 50 | 5 per week | - |
Sales Ended | OVR 90 UPGRADE CARD | 200 | 10 per week | - |
Sales Ended | OVR 75 UPGRADE CARD | 100 | 10 per week | - |
Sales Ended | 1,000 TRAINING CARD | 100 | 10 per week | - |
Sales Ended | POINT RANDOM BOX | 50 | 20 per week | - |
* The “Player Selective Moment Pack” sold in the Club Shop does not include Emblem Players obtainable through the Content Shop or Events.
* The cards from the “Player Selective Moment Pack,” available in the Club Shop, can be checked via [View Components]. The Emblem list is fixed and will not change with future Emblem additions. (Added on Sep. 24, 12:20 AM EDT)
5. Live Match Reward Improvements
- Live Match rewards have been improved overall; you can now earn more rewards based on victories and gameplay performance.
1) Weekly Mission Revamp
- The Weekly Mission objective has been changed from “[Live Match] Record a Hit” to “[Live Match] Win a Game.”
- Rewards are now earned based on the number of Live Match victories achieved.
[Live Match] Win a Game | Item | Qty |
1 | POINT | 500,000 |
3 | RANKED COIN | 500 |
5 | STAR | 100 |
7 | RANKED COIN | 500 |
9 | STAR | 200 |
11 | TEAM SELECTIVE IMPACT PACK | 1 |
13 | STAR | 300 |
15 | TEAM SELECTIVE PRIME/IMPACT PACK | 1 |
2) Tier Reward Boosts
- Live Match Tier Rewards have been boosted.
- The higher the Tier, the greater the OVR Upgrade Cards you can obtain.
Tier | STAR | RANKED COIN | Reward | Reward | Reward | |||
Item | Qty | Item | Qty | Item | Qty | |||
Legend I | 600 | 700 | OVR 120 UPGRADE CARD | 5 | OVR 90 UPGRADE CARD | 55 | 1,000 EXP SPECIAL TRAINING CARD | 1 |
World Class I | 400 | 600 | OVR 120 UPGRADE CARD | 5 | OVR 90 UPGRADE CARD | 45 | - | - |
Diamond I | 400 | 500 | OVR 90 UPGRADE CARD | 35 | - | - | - | - |
Diamond II | 200 | 400 | OVR 90 UPGRADE CARD | 25 | - | - | - | - |
Diamond III | 200 | 350 | OVR 110 UPGRADE CARD | 10 | 500 SPECIAL TRAINING CARD | 1 | - | - |
Platinum I | 400 | 350 | OVR 75 UPGRADE CARD | 30 | - | - | - | - |
Platinum II | 200 | 350 | OVR 75 UPGRADE CARD | 30 | - | - | - | - |
Platinum III | 200 | 350 | OVR 75 UPGRADE CARD | 30 | TEAM SELECTIVE IMPACT PACK | 1 | - | - |
Gold I | 300 | 350 | OVR 75 UPGRADE CARD | 25 | - | - | - | - |
Gold II | 200 | 350 | OVR 75 UPGRADE CARD | 25 | - | - | - | - |
Gold III | 200 | 300 | OVR 60 UPGRADE CARD | 50 | 500 SPECIAL TRAINING CARD | 1 | - | - |
Silver I | 200 | 300 | OVR 60 UPGRADE CARD | 30 | OVR 55 UPGRADE CARD | 50 | - | - |
Silver II | 200 | 300 | OVR 60 UPGRADE CARD | 30 | OVR 55 UPGRADE CARD | 50 | - | - |
Silver III | 150 | 300 | OVR 60 UPGRADE CARD | 30 | OVR 55 UPGRADE CARD | 50 | 250 SPECIAL TRAINING CARD | 1 |
Bronze I | 50 | 300 | OVR 60 UPGRADE CARD | 15 | OVR 55 UPGRADE CARD | 30 | - | - |
Bronze II | 50 | 300 | OVR 60 UPGRADE CARD | 15 | OVR 55 UPGRADE CARD | 30 | - | - |
Bronze III | 50 | 300 | OVR 60 UPGRADE CARD | 15 | OVR 55 UPGRADE CARD | 30 | - | - |
3) Play Reward Adjustment
- The previous Quick Play Ticket rewards have been changed to OVR 60 Upgrade Cards.
<Batter>
Type | Reward | Reward | ||
Item | Qty | Item | Qty | |
Hit | POINT | 7,500 | OVR 60 UPGRADE CARD | 1 |
Double | POINT | 22,500 | OVR 60 UPGRADE CARD | 2 |
Triple | POINT | 45,000 | OVR 60 UPGRADE CARD | 3 |
Hit a Home Run | ADVANCED UPGRADE MATERIAL BOX | 1 | OVR 60 UPGRADE CARD | 3 |
Score a Run | POINT | 30,000 | OVR 60 UPGRADE CARD | 1 |
Steal a Base | POINT | 30,000 | OVR 60 UPGRADE CARD | 2 |
Get On Base With 2 Batters in a Row | POINT | 22,500 | OVR 60 UPGRADE CARD | 2 |
Get On Base With 3 Batters in a Row | POINT | 45,000 | OVR 60 UPGRADE CARD | 3 |
Get On Base With 6 Batters in a Row | POINT | 90,000 | OVR 60 UPGRADE CARD | 6 |
Succeed a Pinch Hit Strategy | POINT | 75,000 | OVR 60 UPGRADE CARD | 3 |
<Pitcher>
Type | Reward | Reward | ||
Item | Qty | Item | Qty | |
Strike Out 2 Batters in a Row | POINT | 22,500 | OVR 60 UPGRADE CARD | 2 |
Strike Out 3 Batters in a Row | POINT | 45,000 | OVR 60 UPGRADE CARD | 3 |
Record a Scoreless Inning | POINT | 45,000 | OVR 60 UPGRADE CARD | 3 |
Double Play | POINT | 45,000 | OVR 60 UPGRADE CARD | 3 |
4) Rank Reward Adjustments and Brackets Added
- Live Match Rank Rewards have been adjusted, and additional reward brackets have been added for lower ranks.
Ranking | STAR | RANKED COIN | Reward | Reward | Reward | |||
Item | Qty | Item | Qty | Item | Qty | |||
1 | 3,000 | 2,000 | UPGRADE CRITICAL ADVANCED BADGE | 5 | UPGRADE SUCCESS ADVANCED BADGE | 5 | OVR 100 UPGRADE CARD | 30 |
2~3 | 2,400 | 1,500 | UPGRADE CRITICAL ADVANCED BADGE | 4 | UPGRADE SUCCESS ADVANCED BADGE | 4 | OVR 100 UPGRADE CARD | 25 |
4~10 | 1,800 | 1,000 | UPGRADE CRITICAL ADVANCED BADGE | 3 | UPGRADE SUCCESS ADVANCED BADGE | 3 | OVR 100 UPGRADE CARD | 20 |
11~30 | 1,500 | 700 | UPGRADE CRITICAL ADVANCED BADGE | 3 | UPGRADE SUCCESS ADVANCED BADGE | 3 | OVR 90 UPGRADE CARD | 20 |
31~100 | 1,200 | 600 | UPGRADE CRITICAL ADVANCED BADGE | 2 | UPGRADE SUCCESS ADVANCED BADGE | 2 | OVR 90 UPGRADE CARD | 15 |
101~300 | 1,000 | 500 | UPGRADE CRITICAL ADVANCED BADGE | 2 | UPGRADE SUCCESS ADVANCED BADGE | 2 | OVR 90 UPGRADE CARD | 10 |
301~500 | 800 | 400 | UPGRADE CRITICAL BADGE | 5 | UPGRADE SUCCESS BADGE | 5 | OVR 75 UPGRADE CARD | 20 |
501~1,000 | 600 | 300 | UPGRADE CRITICAL BADGE | 4 | UPGRADE SUCCESS BADGE | 4 | OVR 75 UPGRADE CARD | 15 |
1,001~3,000 | 500 | 200 | UPGRADE CRITICAL BADGE | 3 | UPGRADE SUCCESS BADGE | 3 | OVR 75 UPGRADE CARD | 10 |
3,001~5,000 | 400 | 200 | UPGRADE CRITICAL BADGE | 2 | UPGRADE SUCCESS BADGE | 2 | - | - |
5,001~10,000 | 300 | 200 | UPGRADE CRITICAL BADGE | 1 | UPGRADE SUCCESS BADGE | 1 | - | - |
10,001~ | 100 | - | - | - | - | - | - | - |
6. Synergy Conditions Expanded
- Synergy conditions have been diversified, allowing you to benefit from multiple Synergy effects based on your team’s situation.
- Check the activation conditions and effects via [Lineup → Synergy].
Condition | Effect |
Signature Card x2 | All Player OVR +1 |
Signature Card x5 | All Player OVR +1 |
Signature Card x8 | All Player OVR +1 |
Signature Card x11 | All Player OVR +1 |
Signature Card x14 | All Player OVR +1 |
Moment/FA Signature x3 | Batter OVR +1 |
Moment/FA Signature x5 | Batter OVR +1 |
Moment/FA Signature x7 | Batter OVR +1 |
Moment/FA Signature x9 | Batter OVR +1 |
Moment/FA Signature x11 | Batter OVR +1 |
Moment/FA Signature x13 | Batter OVR +1 |
Live Card x2 | Pitcher OVR +1 |
Live Card x4 | Pitcher OVR +1 |
Live Card x8 | Pitcher OVR +1 |
Live Card x11 | Pitcher OVR +1 |
Season Card x6 | Batter OVR +1 |
Season Card x10 | Pitcher OVR +1 |
Season Card x16 | Batter OVR +1 |
Season Card x20 | Pitcher OVR +1 |
HOF Card x2 | Batter OVR +1 |
HOF Card x5 | Pitcher OVR +1 |
HOF Card x8 | All Player OVR +1 |
7. New Emote Crafting Feature
- An Emote Crafting feature has been added to the Locker Room.
- Create Preferred Team Emotes and GM Emotes via [Locker Room → Emote tab].
- Emotes are crafted using Player Cards and materials.
- Only Preferred Team Emotes can be crafted. Emotes from other teams cannot be created, and if you change your Preferred Team, you will not be able to use Emotes from non-preferred teams.
- Crafted Emotes can be used in the Chat and Live Match.
- You can register up to 8 Emotes for Live Match using the Preset feature.
* Depending on the situation of the player selected for an Emote, the Emote may be changed to another player from the same team.
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8. Account Login Settings Feature Added
- A new feature has been added that allows you to save login information for up to 10 accounts on a single device.
- You can manage multiple accounts via [Menu → Settings → Account tab].
- By selecting a saved account, you can switch accounts without entering your ID and password.
- Only linked accounts can be saved; Guest accounts are not supported.
※ The saved Account Login Settings list will be reset if you delete or reinstall the app.
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9. In-Game Animation and Other Improvements
1) New No-Doubt Home Run Animation
- A new No-Doubt Home Run cutscene has been added.
Randy Arozarena |
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Jason Giambi |
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2) Pitcher Gaze Direction Improved
- Pitchers will now throw while naturally keeping their eyes on the catcher.
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3) Sliding Mark Visuals Improved
- Sliding marks will now reflect the dirt color of each ballpark.
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4) Ball Rebound Improved
- The rebound of balls that hit the backstop net has been improved to appear more realistic.
10. Gameplay and Quality of Life Improvement
1) Club Signup Improvements
- After leaving a Club, if you attempt to join another Club during the 8-hour cooldown, a pop-up will now appear explaining why you cannot join.
- Additional details have been added to the Club List under [Club → Join Club], including Average OVR, Previous Day Attendance, Previous Day Club Battle Participation, Club Battle Tier, and OVR Condition.
- The Club Search feature has been improved to Advanced Search, with new filters such as Average OVR, Previous Day Attendance, and Club Battle Tier.
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2) Challenges Integrated into Mission Menu
- Challenges have been integrated into the Mission menu.
- You can now check the Achievement List and claim rewards via [Missions → Challenges].
3) Copy Lineup: Select All Feature Added
- A new "Select All" button has been added to the Copy Lineup menu.
- All eligible Lineups will be selected when you tap "Select All." Tap the "Copy" button afterward to copy the selected Lineups.
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4) Battle Mode Reward Info Button Improved
- The Reward Info button on the main interface has been resized for better visibility.
- When new rewards become available through tier advancement, a “New Tier Rewards” notification will appear on the Reward Info button.
> Affected Content: Ranked Battle, Live Match, RBI Battle, Ranked Slugger, and Rival Series
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5) New “Game Reward” Tab in Ranked Battle Rewards
- A new “Game Reward” tab has been added to the [Ranked Battle → Ranked Battle Rewards] page.
- You can check Game Reward details by tier in this tab.
6) Senior Mission UI Improved
- You can now view the rewards and mission list for locked Senior Mission STEPs.
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7) Potential Game and Event Game Improvements
- When playing via Pick Play or Manual Play, the previously set Reward Rate will now be saved.
- A "Next Difficulty" button has been added to the results screen of Event Games with stage-based difficulty.
- If the next difficulty is unlocked, you can immediately proceed to the next game with this feature.
8) League Mode: End of League Page Improved
- The End of League page has been improved so you can now review detailed settlement records for a given difficulty after the League ends.
- Team rankings can be re-sorted based on key stats such as Wins/Losses, Win Rate, Batting Average, etc.
- The ranking list at the bottom of the Top Performers page will now display starting from 1st place.
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9) Spotlight Batting Game Speed Improved
- When playing Spotlight Batting, the game entry speed will now be faster once it’s the selected batter’s turn.
We will continue to work on adding new exciting content along with balance adjustments, content rewards, and system improvements.
Thank you.
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