[Player Card - Moment]

1. Basic Info
* The information in this guide (screenshots, stats, etc.) is from a development version and may differ from the actual game.

- Moment Cards are a new type of Special Card featuring various themes.
- A single player can have multiple Moment Cards with different themes, each released as a separate card.
- Moment Cards can grow into powerful cards through development and can be used to build lineups alongside existing cards like Signature and FA.
> Unlike existing Special Cards such as Impact, Prime, and Signature, Moment Cards can only perform Limit Break and Transcendence with other Moment Cards.
- Moment Cards are exclusive to their affiliated team and cannot be used with other teams. They also cannot undergo FA Contract or Rarity Boost.
2. Card Characteristics
- Moment Cards have different development caps compared to existing Special Cards.
A. UPGRADE
- The requirements for OVR of material cards and Points used in upgrading Moment Cards are more lenient compared to those for existing Special Cards.
B. TRAINING & TRAINING BOOST
- Depending on the theme, the maximum number of Training Boosts available may increase. The higher the boost, the higher the maximum Training level.
- MAX Training Boost Lv. by Theme
MAX Training Boost Lv. by Theme | |
Theme | MAX Training Boost Lv. |
Setup Man | 15 |
Franchise | 15 |
Slugger | 13 |
C. LIMIT BREAK
- Moment Cards can only undergo Limit Break using another Moment Card of the same player or a Limit Break Card.
- Moment Cards cannot be used as materials for Limit Break on other Special Cards.
* For two-way players, Limit Break must be applied separately for batting and pitching to Upgrade beyond level 10.
- EXP required for each Limit Break stage:
EXP Required (Moment) | ||||||
Stage | 1 | 2 | 3 | 4 | 5 | Total |
EXP | 1,000 | 2,000 | 3,000 | 4,000 | 5,000 | 15,000 |
- EXP gained when using the same player card as a material:
EXP Gained | |
Type | EXP |
Moment | 1,000 |
D. SPECIAL TRAINING
- Moment Cards can undergo Special Training up to level 5.
- The base Deck Score of a Moment Card is 14, which increases to 24 at maximum Special Training.
- Like other Special Cards, Moment Cards can gain Training EXP by using other Special Cards as materials, and vice versa.
- Deck Scores per Special Training level:
Deck Score per Level (Moment) | ||||||
Level | 0 | 1 | 2 | 3 | 4 | 5 |
Deck Score | 14 | 16 | 18 | 20 | 22 | 24 |
- EXP required for each level:
EXP Required (Moment) | ||||||
Level | 1 | 2 | 3 | 4 | 5 | Total |
EXP | 1,000 | 2,000 | 3,000 | 4,000 | 5,000 | 15,000 |
- EXP gained when used as material:
EXP Gained | |
Type | EXP |
Moment (Different Team) | 250 |
Moment (Same Team) | 500 |
E. SKILLS
- Each Moment Card theme has exclusive skills that are unavailable on other Special Cards.
- The exclusive skills vary by theme.
- Exclusive skills appear only in the first slot with Superior Skill Change Tickets, and obtaining one guarantees it at Gold Tier and S-level.
* Moment Cards inherently have skill level protection when changing skills.
- Upon acquiring an exclusive skill for the first time, the "First Skill Slot Lock" function will be permanently unlocked, similar to Prime Cards.
* The lock function applies only to cards with exclusive skills and does not affect other cards.

① The first skill slot lock function will initially be deactivated.
② Exclusive skills guarantee Gold Tier and S-level.
③ The UI will change when the skill slot lock is activated.
- Superior Skill Change Tickets can be obtained through the following methods:
1. In-app purchases
2. Monthly crafting in the Workshop
3. Various events and the Mileage Shop
F. POTENTIAL
- Additional Potential levels can be unlocked based on the theme.
- These levels are unlocked by reaching specific Transcend levels.
- Once unlocked, these levels are unaffected by Potential Reset and remain permanently available.
- Levels unlocked through Transcend must be developed with Potential Notes to activate.
* Example:
- For a theme that grants +1 bonus levels to Full Swing:
- With Potential Reset, the combined base and additional levels can unlock the Potential up to S+ tier. Upon meeting the Transcend condition, the maximum increases to S1 tier, which is 1 level higher than S+.
- If the base + additional level drops from S+ to A (3 levels) after resetting, the +1 bonus remains, keeping the tier at A+.
- If the base + additional level increases back to S+, Potential Notes can be used to grow it to S1 tier again.

① Inactive additional levels before achieving Transcendence
② Unlocked additional levels at specific Transcendence levels
③ Combined base + additional + Transcendence levels
- Potential level indicators by tier:
Potential Tier | ||||||
Level | 10 | 11 | 12 | 13 | 14 | 15 |
Stage | S+ | S1 | S2 | S3 | S4 | S5 |
G. TRANSCEND
- The Transcendence level of Moment Cards increases by 3 when using a card of the same Rarity (Moment) and the same player as material. It increases by 1 when using a card of the same Rarity (Moment), same team, and same position as material.
- Stat increases from Transcendence are the same as other Special Cards.
- Specific Transcendence levels unlock additional potential levels based on the theme.
H. DEVELOPMENT TRANSFER
- Development Transfer for Moment Cards is only available between Moment Cards.
* This feature will be updated in the future.
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