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MLB RIVALS

MLB RIVALS

[Player Card - Moment]

 

1. Basic Info

* The information in this guide (screenshots, stats, etc.) is from a development version and may differ from the actual game.

 

- Moment Cards are a new type of Special Card featuring various themes.

- A single player can have multiple Moment Cards with different themes, each released as a separate card.

- Moment Cards can grow into powerful cards through development and can be used to build lineups alongside existing cards like Signature and FA.

> Unlike existing Special Cards such as Impact, Prime, and Signature, Moment Cards can only perform Limit Break and Transcendence with other Moment Cards.

- Moment Cards are exclusive to their affiliated team and cannot be used with other teams. They also cannot undergo FA Contract or Rarity Boost.

 

 

2. Card Characteristics

- Moment Cards have different development caps compared to existing Special Cards.

 

A. UPGRADE

- The requirements for OVR of material cards and Points used in upgrading Moment Cards are more lenient compared to those for existing Special Cards.

 

B. TRAINING & TRAINING BOOST

- Depending on the theme, the maximum number of Training Boosts available may increase. The higher the boost, the higher the maximum Training level.

 

- MAX Training Boost Lv. by Theme

MAX Training Boost Lv. by Theme

Theme

MAX Training Boost Lv.

Setup Man

15

Franchise

15

Slugger

13

 

C. LIMIT BREAK

- Moment Cards can only undergo Limit Break using another Moment Card of the same player or a Limit Break Card.

- Moment Cards cannot be used as materials for Limit Break on other Special Cards.

* For two-way players, Limit Break must be applied separately for batting and pitching to Upgrade beyond level 10.

 

- EXP required for each Limit Break stage:

EXP Required (Moment)

Stage

1

2

3

4

5

Total

EXP

1,000

2,000

3,000

4,000

5,000

15,000

 

 

- EXP gained when using the same player card as a material:

EXP Gained

Type

EXP

Moment

1,000

 

D. SPECIAL TRAINING

- Moment Cards can undergo Special Training up to level 5.

- The base Deck Score of a Moment Card is 14, which increases to 24 at maximum Special Training.

- Like other Special Cards, Moment Cards can gain Training EXP by using other Special Cards as materials, and vice versa.

 

- Deck Scores per Special Training level:

Deck Score per Level (Moment)

Level

0

1

2

3

4

5

Deck Score

14

16

18

20

22

24

 

- EXP required for each level:

EXP Required (Moment)

Level

1

2

3

4

5

Total

EXP

1,000

2,000

3,000

4,000

5,000

15,000

 

- EXP gained when used as material:

EXP Gained

Type

EXP

Moment (Different Team)

250

Moment (Same Team)

500

 

E. SKILLS

- Each Moment Card theme has exclusive skills that are unavailable on other Special Cards.

- The exclusive skills vary by theme.

- Exclusive skills appear only in the first slot with Superior Skill Change Tickets, and obtaining one guarantees it at Gold Tier and S-level.

* Moment Cards inherently have skill level protection when changing skills.

- Upon acquiring an exclusive skill for the first time, the "First Skill Slot Lock" function will be permanently unlocked, similar to Prime Cards.

* The lock function applies only to cards with exclusive skills and does not affect other cards.

 

① The first skill slot lock function will initially be deactivated.

② Exclusive skills guarantee Gold Tier and S-level.

③ The UI will change when the skill slot lock is activated.

 

- Superior Skill Change Tickets can be obtained through the following methods:

1. In-app purchases

2. Monthly crafting in the Workshop

3. Various events and the Mileage Shop

 

F. POTENTIAL

- Additional Potential levels can be unlocked based on the theme.

- These levels are unlocked by reaching specific Transcend levels.

- Once unlocked, these levels are unaffected by Potential Reset and remain permanently available.

- Levels unlocked through Transcend must be developed with Potential Notes to activate.

 

* Example:

- For a theme that grants +1 bonus levels to Full Swing:

- With Potential Reset, the combined base and additional levels can unlock the Potential up to S+ tier. Upon meeting the Transcend condition, the maximum increases to S1 tier, which is 1 level higher than S+.

- If the base + additional level drops from S+ to A (3 levels) after resetting, the +1 bonus remains, keeping the tier at A+.

- If the base + additional level increases back to S+, Potential Notes can be used to grow it to S1 tier again.

 

① Inactive additional levels before achieving Transcendence

② Unlocked additional levels at specific Transcendence levels

③ Combined base + additional + Transcendence levels

 

- Potential level indicators by tier:

Potential Tier

Level

10

11

12

13

14

15

Stage

S+

S1

S2

S3

S4

S5

 

G. TRANSCEND

- The Transcendence level of Moment Cards increases by 3 when using a card of the same Rarity (Moment) and the same player as material. It increases by 1 when using a card of the same Rarity (Moment), same team, and same position as material.

- Stat increases from Transcendence are the same as other Special Cards.

- Specific Transcendence levels unlock additional potential levels based on the theme.

 

H. DEVELOPMENT TRANSFER

- Development Transfer for Moment Cards is only available between Moment Cards.

* This feature will be updated in the future.

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