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MLB RIVALS

MLB RIVALS

[Development Transfer]

 

[Same Player Development Transfer] 

 

1. Basic Info 

- Development can be transferred between cards of the same type: Live/Season, Impact/Prime/Signature (including FA), Moment, or HOF.

- Development transfer is only possible between cards of the same player, and it is possible even if the players are from different teams. 

- Transfer requires a certain number of Development Transfer Tickets and Points.

* Transfers between Live/Season Cards do not require Development Transfer Tickets.

- Cards used as Transfer Cards will not disappear. All the developed stats will reset. 

- For two-way players, the batter and pitcher's development must be transferred separately. 

· Development transfer is possible for the same position of the batter and pitcher. Pitcher → batter or batter → pitcher transfer is not possible. 

- Depending on the development factor, the Transfer Card and Target Card development values are combined, or a greater value is applied through comparison. More information can be found below. 
 

2. Development Transfer Procedure 

- Development transfer can be performed via [Manage > Development Transfer]. 

- The Development Transfer menu unlocks once a player reaches Limit Break Lv. 1.
 

▼ Development Transfer Stats Rule 

- The comparison ratio of some development elements is defined by the Transfer Card and Target Card level. 

· Following development transfer, some development features of the Target Card may be implemented at a lower level than the Transfer Card. Development stages and levels are compared as a percentage of each card, with decimal points rounded. 

· E.g. 40% of Upgrade Lv. 20 is applied to Lv. 8, while 40% of Upgrade Lv. 19 is applied to Lv. 7. 

- Stats increased due to training levels are granted at random. 

- You can choose which stats to increase according to the increased Special Training.

- You can choose one of the unlocked bonus Potentials from either the Transfer or Target Card.

* Any developed Potential will reset during the transfer. 

- The Transfer Card receives the skill list that was not chosen by the Target Card.

- If the transfer is not between cards of the same rarity, each card's Transcendence Level will be retained. 

① The Transfer Card, which will provide the development value. 

② This is the Target Card, which will receive the Transfer Card's development value. 

③ Check the Transfer Card's development status. 

④ After completing the development transfer, you can examine the Target Card's development status. 

⑤ Check the Development Transfer Ticket and points required for development transfer. 

⑥ Choose the skill from the skill lists of Transfer Card and Target Cards 

⑦ Choose one of the unlocked bonus Potentials from either the Transfer or Target Card to apply.

⑧ With the Special Training Level increase, select a stat to increase. 

 

① Check the final stats of the Transfer card before proceeding.

② Specifics on the development factors that will be implemented following the completion of the development transfer. 

③ View details of the Potential to be applied.

④ Confirm the development transfer. 

⑤ Check the redistributed stats based on the transferred Training Level.

⑥ Check the unlocked bonus Potentials after the transfer.

 

3. Live, Season Card Development Transfer 

- Season (Transfer Card) → Live (Target Card) 

 

- Live (Transfer Card) → Live (Target Card) 

- Live (Transfer Card) → Season (Target Card) 

- Season (Transfer Card) → Season (Target Card) 

 

4. Special Card Development Transfer (Impact/Prime/Signature)

* FA Cards follow the same Development Transfer rules as normal Special Cards.

* E.g., FA Impact Cards follow the same rules as normal Impact Cards.

- When an Impact Card is the Transfer Card 

 

- When a Prime Card is the Transfer Card 


- When a Signature Card is the Transfer Card 

 

5. Moment Card Development Transfer

* Moment Card development can only be transferred to other Moment Cards.

 

- Moment Card Skill Transfer Rules

- You can choose which Skill set to apply from either the Transfer or Target Card.

- If only the Target Card has a Moment Tier Skill and the Transfer Card does not, the following rules apply:

1. If both cards share the same Moment theme, the skill will be transferred without restrictions.

2. If the Moment themes differ, the first skill will be replaced with a random S-level Gold Tier Skill.

3. The Target Card will inherit the Skill Lock status from the Transfer Card.

- If the Target Card already has a Moment Tier Skill:

1. Only the second and third skills will be transferred.

2. The Target Card's Skill Lock status will be retained.

 

 

6. HOF Card Development Transfer

* HOF Card development can only be transferred to other HOF Cards.

 

- Random stat bonuses from Special Training Levels 1-3 are transferred as-is and will not be reallocated.

- You can choose one of the unlocked bonus Potentials from either card. However, the type of Potential transferred (e.g., Full Swing, Clutch) may differ depending on the card.

 

7. Development Transfer Item and Cost 

- Development Transfer for Special, Moment, and HOF Cards requires Development Transfer Tickets.

- Tickets can be purchased from the Content Shop and the Stadium Shop.

 

▼ Development Transfer Cost 

 

8. Notes 

- Cards in lineups and RBI Battle can also have development transferred. 

- Locked cards are not visible in the Transfer Card list. 

- The card registered for Main Player Progression will be unavailable for Development Transfer.

- If the material card's Limit Break EXP and Special Training EXP surpass the target card's MAX Level EXP required during development transfer, the excess EXP will be discarded.

※ E.g) If a Signature Card with a Lv. 5 Limit Break is transferred to an FA Signature Card, the FA Signature will be applied with a Lv. 5 Limit Break and the excess EXP will be discarded.

- Depending on the Limit Break level, some upgrade levels may disappear after the development transfer is complete. 

※ E.g. When the transfer is completed, upgrades apply up to level 12, and any surplus levels are destroyed if the target card has Limit Break level 1. 

- Depending on the Training Boost level, some of the transferred training EXP may be lost after the development transfer is complete. 

※ E.g. When the Prime Card's development transfer is completed, the training level is applied only up to level 15, and any surplus training EXP is destroyed if the card has Training Boost level 3. 

- Once development transfer is complete, the level available for Special Training is defined by the Limit Break level, and any surplus Special Training EXP is maintained. The saved Special Training EXP will be instantly updated when the Special Training level is expanded via Limit Break. 

- Once the development transfer is complete, the transfer and target cards cannot be reverted to their previous states.

- Once the development transfer is completed, the upgrade and booster value of training boost on the target card will reset.

- FA Cards are applied using the same rules as the Impact/Prime/Signature rarities.

- For Development Transfer, when combining Transcendence levels of the same rarity cards, any levels that exceed the Transcendence cap of Lv. 9 will be lost.

※ Example: If a Signature Card at Lv. 7 is transferred to an FA Signature Card at Lv. 5, the FA Signature Card will be capped at Lv. 9, and any excess levels will be discarded.

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