Mar. 14th Update Note
Greetings Captains!
We are here to provide you with details on the Mar.14th update note.
This update incorporates several suggestions from many of you
and fixes for any inconveniences you may have encountered while playing the game.
Please refer to the details below for more information.
◈ Mar. 14th Update Note
■ Additions / Improvements / Changes
▶ Items
- Detailed item descriptions will be added to the Compass item.
- The number of daily compass purchases in the store will be adjusted.
· 999 times per day ⇒ 1 time per week
▶ HEAT Pass
- The HEAT Pass Season 1 will now end on Mar. 31st at 11:59pm (GMT+0).
· The HEAT Pass Season 2 will be available from Apr. 1st.
· Rewards for HEAT Pass Season 2 are as follows:
HEAT Pass Level | Reward (Free) | Reward (Membership) |
1 | Shilling x50 | Shilling x200 |
2 | Wood x200 | Selective Warehouse Expansion Material Treasure Chest x1 |
3 | Selective Daily Necessities Supply x1 | Shilling x200 |
4 | Selective Craftwork Supply x1 | Selective Daily Necessities Supply x1 |
5 | Selective Building Material Treasure Chest x1 | Core Component x1 |
6 | HEAT Credentials x1 | Flare x5 |
7 | Selective Daily Necessities Supply x1 | Selective Warehouse Expansion Material Treasure Chest x1 |
8 | Wood x200 | Shilling x200 |
9 | HEAT Credentials x1 | HEAT Credentials x1 |
10 | Compass x1 | Core Component x1 |
11 | Selective Daily Necessities Supply x1 | Selective Craftwork Supply x1 |
12 | Selective Building Material Treasure Chest x1 | Core Component x1 |
13 | HEAT Credentials x1 | HEAT Credentials x1 |
14 | Core Component x1 | Selective Craftwork Supply x1 |
15 | Selective Craftwork Supply x1 | Core Component x1 |
16 | Selective Craftwork Supply x1 | Selective Craftwork Supply x1 |
17 | Selective Warehouse Expansion Material Treasure Chest x1 | Shilling x200 |
18 | HEAT Credentials x1 | Core Component x1 |
19 | Selective Craftwork Supply x1 | Selective Craftwork Supply x1 |
20 | Core Component x1 | Brass x300 |
21 | Flare x1 | HEAT Coin x500 |
22 | Selective Building Material Treasure Chest x1 | Core Component x1 |
23 | HEAT Credentials x1 | HEAT Credentials x1 |
24 | Core Component x1 | Flare x10 |
25 | Selective Warehouse Expansion Material Treasure Chest x1 | Shilling x400 |
26 | Core Component x1 | Core Component x2 |
27 | HEAT Credentials x1 | HEAT Credentials x1 |
28 | Selective Building Material Treasure Chest x1 | Flare x10 |
29 | Selective Warehouse Expansion Material Treasure Chest x1 | Core Component x1 |
30 | Core Component x2 | Steam Core x2 |
· The HEAT Pass season will now reset monthly until further notice.
* The current HEAT Pass season will conclude on the last day of each month based on server time.
Please note that after the season ends, you can no longer claim rewards from the previous season.
Therefore, we kindly ask you to ensure that you collect your rewards before the season ends.
- The completion requirement for the "Collect Tax Revenue" daily mission will be reduced from 350 Shillings to 220 Shillings.
- The maximum achievable points for weekly missions will be adjusted from 1,050pts to 900pts.
▶ Buildings
- The Shilling cost for constructing the first Greenhouse/Coal Mine will be reduced from 150 Shillings to 125 Shillings.
- Shilling requirements for upgrading Greenhouses and Coal Mines will be adjusted.
Upgrade Level | Required Shillings (Before) | Required Shillings (After) |
1 → 2 | 250 | 275 |
2 → 3 | 400 | 500 |
- The Wood requirement for upgrading at certain dwelling levels will be adjusted.
Dwelling Level | Required Wood Quantity (Before) | Required Wood Quantity (After) |
5 | 325 | 465 |
6 | 350 | 500 |
7 | 525 | 750 |
8 | 525 | 750 |
9 | 788 | 1125 |
10 | 788 | 1260 |
11 | 960 | 1260 |
- The Shilling requirement for constructing Expedition Station, HEAT Contact Station, and Weather Station will be decreased.
· Expedition Station: 350 ⇒ 300
· HEAT Contact Station: 500 ⇒ 450
· Weather Station: 750 ⇒ 600
- The duration of child classes at the School building will decrease according to the level.
School Level | Class Time (Before) | Class Time (After) |
1 | 24 Hours | 18 Hours |
2 | 19 Hours | 15 Hours |
3 | 15 Hours | 12 Hours |
4 | 12 Hours | 10 Hours |
5 | 10 Hours | 9 Hours |
- The required number of workers for activation will decrease by 10 for the following buildings:
· Applied Buildings: Expedition Station, HEAT Contact Station, Weather Station, Animal Shelter, Laboratory, Pub
▶ Others
- The size of resource gathering/food icons will be adjusted to make them easier to tap.
- 3 existing paid products will be newly revised.
- The Special Package popup window will be enhanced to allow horizontal scrolls to view currently available packages.
■ Bug Fixes
- Some Old Tree Forests' locations will be changed to make them accessible.
- The issue of animals obtained through certain paths not being released will be fixed.
- The issue of resource building upgrades being possible without conducting technology research under certain circumstances will be fixed.
- The issue of upgrade information not being displayed correctly when upgrading the School building will be fixed.
- The issue of not being redirected to the Warehouse even when pressing the "Upgrade Capacity" button in the Production Workshop will be fixed.
- The issue of food production figures not being displayed upon assigning workers to the Food Office will be fixed.
- The issue of incorrect production rate per minute being displayed for Lv. 3 Coal Mine building in the Build Queue will be fixed.
- The issue of the item information popup being cut off when touching items in the Warehouse will be fixed.
- The issue of being unable to allocate workers when exactly 10 workers are available in Production Management will be fixed.
- The issue of being able to construct two Animal Shelters under certain circumstances will be fixed.
- The issue of overlapping text in the Law Center will be fixed.
- The issue of abnormal game screen display on the Rapid Rail Construction Base construction screen will be fixed.
- The issue of [Moving Forwards] - [Emergency Transport] and [Expansion-Materials] missions not being cleared will be fixed.
- The issue of streetlights installed nearby moving when moving the Energy Hub in the Edit City mode will be fixed.
- The issue of abnormal text being displayed in the Expedition Log within the Expedition feature will be fixed.
- The issue of feed being spent even after animals are fully recovered in the Animal Shelter will be fixed.
- The issue of changes in building information not being displayed correctly even after assigning workers to some buildings will be fixed.
- The issue of incorrect information being displayed for unlocked content when upgrading stages in the City Planning Bureau will be fixed.
- The issue of Shilling information being displayed with different criteria in each menu will be fixed.
- The issue of inability to complete Cookhouse upgrades when there is a shortage of food will be fixed.
- The issue of children beyond the current slot capacity being able to attend classes under certain circumstances will be fixed.
- The issue of being unable to explore over 99% in certain Expedition Maps will be fixed.
- The issue of persistent display of in-game guides under certain circumstances will be fixed.
- The issue of research items appearing as "Unknown Technology" after 3-13 in the Laboratory will be fixed.
- The issue of the transportation mode tutorial repeatedly appearing will be fixed.
- The issue of being able to proceed with construction without assigning workers to Energy Hub, Rapid Rail Construction Base, and Mountain Factory under certain circumstances will be fixed.
Here concludes the Mar. 14th update note.
We sincerely thank you all for playing <Frostpunk: Beyond the Ice>.
We will continue to strive to provide the best gaming service.
Thank you.